// // Created by Maddie on 6/20/2024. // #ifndef ENGINE_H #define ENGINE_H #include #include namespace OpenShaderDesigner { class Engine { public: static void Start(const Window::Configuration& config); static void Stop(); static Window& GetMainWindow() { return *MainWindow; } private: static void Initialize(); static void Shutdown(); static void Update(); inline static Timer Frame; inline static double _Delta; inline static Window* MainWindow; public: inline static const double& Delta = _Delta; }; } #endif //ENGINE_H