// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #include #include #include using namespace OpenShaderDesigner; void EventSystem::PostEvent(const Event* event) { // Thread safe std::lock_guard guard(Lock); // Alert Handlers const int index = event->GetID(); for(_ImplEventHandler* handler : HandlerMap[index]) { if(handler->_HandleEvent(event)) break; } }