// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #ifndef PROFILER_H #define PROFILER_H #include #include #include #include namespace OpenShaderDesigner { class Profiler : public EditorWindow , public EventHandler , public EventHandler { public: Profiler(); ~Profiler(); void DrawWindow() override; bool HandleEvent(const EventHandler::HandledType* event) override; bool HandleEvent(const EventHandler::HandledType* event) override; private: enum { EVENTS = 0 , RENDER , EDITOR , END , COUNT , LAST = COUNT - 1 }; uint64_t Frame_; double Deltas_[COUNT]; Timer Timer_; }; } #endif //PROFILER_H