// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #ifndef TEXTURE_H #define TEXTURE_H #include #include "FileSystem/FileManager.h" namespace OpenShaderDesigner { class Texture : public FileManager::Asset { public: using HandleType = glw::texture; Texture(const FileManager::Path& path); Texture(const FileManager::Path& src, const FileManager::Path& dst); ~Texture() override; void Open() override; static Asset* Create(const FileManager::Path& path); static Asset* Load(const FileManager::Path& path); static Asset* Import(const FileManager::Path& src, const FileManager::Path& dst); HandleType* operator->() { return Handle_; } const HandleType* operator->() const { return Handle_; } private: HandleType* Handle_; }; class HDRTexture : public FileManager::Asset { public: using HandleType = glw::texture; HDRTexture(const FileManager::Path& path); HDRTexture(const FileManager::Path& src, const FileManager::Path& dst); ~HDRTexture() override; void Open() override; static Asset* Create(const FileManager::Path& path); static Asset* Load(const FileManager::Path& path); static Asset* Import(const FileManager::Path& src, const FileManager::Path& dst); HandleType* operator->() { return Handle_; } const HandleType* operator->() const { return Handle_; } private: HandleType* Handle_; }; } #endif //TEXTURE_H