// ===================================================================================================================== // OpenShaderDesigner, an open source software utility to create materials and shaders. // Copyright (C) 2024 Medusa Slockbower // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // ===================================================================================================================== #include #include using namespace OpenShaderDesigner; ConsoleWindow::ConsoleWindow() : EditorWindow("\uf1f5 Console", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar) { } void ConsoleWindow::DrawMenu() { Console::DrawMenu(); } void ConsoleWindow::DrawWindow() { Console::DrawWindow(); }