// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef MATH_H #define MATH_H #include namespace OpenShaderDesigner { struct Add : public Node { Add(ShaderGraph& graph, ImVec2 pos); [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; }; RegisterNode("Math/Add", Add); } #endif //MATH_H