// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #include using namespace OpenShaderDesigner; Add::Add(ShaderGraph& graph, ImVec2 pos) : Node( graph, pos , "Add", ImColor(0x92, 0x16, 0x16) , { { "A", Pin::ANY, Pin::INPUT }, { "B", Pin::ANY, Pin::INPUT } }, true , { { "Out", Pin::ANY, Pin::OUTPUT } } ) { } Node* Add::Copy(ShaderGraph& graph) const { return new Add(graph, Position); }