OpenShaderDesigner
0.0.1
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
▼
C
OpenShaderDesigner::_ImplEventHandler
Base
EventHandler
for abstraction
▼
C
OpenShaderDesigner::EventHandler< BeginFrame >
C
OpenShaderDesigner::Profiler
▼
C
OpenShaderDesigner::EventHandler< EndFrame >
C
OpenShaderDesigner::Profiler
C
OpenShaderDesigner::EventHandler< EventType >
EventHandler
interface for creating custom EventHandlers
C
GLW::BufferObject< T, U, S >
C
OpenShaderDesigner::Window::Configuration
C
OpenShaderDesigner::Console
C
OpenShaderDesigner::EditorSystem
▼
C
OpenShaderDesigner::EditorWindow
EditorWindow
class for wrapping ImGui window functionality
C
OpenShaderDesigner::ConsoleWindow
C
OpenShaderDesigner::Inspector
C
OpenShaderDesigner::Profiler
C
OpenShaderDesigner::ShaderGraph
C
OpenShaderDesigner::Engine
C
OpenShaderDesigner::Event
Base
Event
class for sending events to the
Engine
C
OpenShaderDesigner::EventSystem
EventSystem
for posting Events to be handled
C
OpenShaderDesigner::PinPtr::Hash
▼
C
OpenShaderDesigner::Node
C
OpenShaderDesigner::Nodes::Math::Add
C
OpenShaderDesigner::Nodes::Math::Constant
C
OpenShaderDesigner::Pin
C
OpenShaderDesigner::PinPtr
C
OpenShaderDesigner::Renderer
C
OpenShaderDesigner::Timer
C
OpenShaderDesigner::Window
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