// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef MATH_H #define MATH_H #include #include #include namespace ocu = open_cpp_utils; namespace OpenShaderDesigner::Nodes::Math { // Header Colors ======================================================================================================= inline static constexpr ImColor HeaderColor = ImColor(0xA7, 0x62, 0x53); inline static constexpr ImColor HeaderHoveredColor = ImColor(0xC5, 0x79, 0x67); inline static constexpr ImColor HeaderActiveColor = ImColor(0x82, 0x4C, 0x40); inline static const std::string HeaderMarker = "\uF3B9 "; // ===================================================================================================================== // Integral // ===================================================================================================================== struct Integral : public Node { using ValueType = ocu::any; Integral(ShaderGraph& graph, ImVec2 pos); virtual ~Integral() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Integral", Integral); // ===================================================================================================================== // Unsigned Integral // ===================================================================================================================== struct UnsignedIntegral : public Node { using ValueType = ocu::any; UnsignedIntegral(ShaderGraph& graph, ImVec2 pos); virtual ~UnsignedIntegral() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Unsigned Integral", UnsignedIntegral); // ===================================================================================================================== // Scalar // ===================================================================================================================== struct Scalar : public Node { using ValueType = ocu::any; Scalar(ShaderGraph& graph, ImVec2 pos); virtual ~Scalar() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Scalar", Scalar); // ===================================================================================================================== // Vector // ===================================================================================================================== struct Vector : public Node { using ValueType = ocu::any; Vector(ShaderGraph& graph, ImVec2 pos); virtual ~Vector() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constants/Vector", Vector); // ===================================================================================================================== // Add // ===================================================================================================================== struct Add : public Node { Add(ShaderGraph& graph, ImVec2 pos); virtual ~Add() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Operators/Add", Add); } #endif //MATH_H