OpenShaderDesigner 0.0.1
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UniqueID.h
1// =====================================================================================================================
2// Copyright 2024 Medusa Slockbower
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14// =====================================================================================================================
15
16#ifndef ENGINE_UNIQUEID_H
17#define ENGINE_UNIQUEID_H
18
19#include <cstdint>
20
21#ifdef _MSC_VER
22#define COUNTER __declspec(selectany)
23#endif
24
25namespace OpenShaderDesigner
26{
27 template<typename Base> uint64_t _Increment()
28 {
29 static uint64_t current = 0;
30 return current++;
31 }
32
33 // Unfortunately adds a little bit of overhead at runtime
34 template<typename Base, typename Type> uint64_t UniqueID()
35 {
36 static bool initialized = false;
37 static uint64_t id = 0;
38
39 if(initialized) return id;
40 initialized = true;
41 return id = _Increment<Base>();
42 }
43}
44
45#endif //ENGINE_UNIQUEID_H