// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef ASSET_H #define ASSET_H #include namespace ocu = open_cpp_utils; namespace OpenShaderDesigner { class Asset { public: Asset() : Dirty_(false) { } bool Dirty() const { return Dirty_; } virtual void Open() = 0; virtual void Load(const std::filesystem::path& path) = 0; virtual void Save(const std::filesystem::path& path) { Dirty_ = false; }; protected: void MakeDirty() { Dirty_ = true; } private: bool Dirty_; }; } #endif //ASSET_H