// // Created by Maddie on 7/11/2024. // #include using namespace OpenShaderDesigner; Add::Add(ShaderGraph& graph, ImVec2 pos) : Node( graph, pos , "Add", ImColor(0x92, 0x16, 0x16) , { { "A", Pin::ANY, Pin::INPUT }, { "B", Pin::ANY, Pin::INPUT } }, true , { { "Out", Pin::ANY, Pin::OUTPUT } } ) { } Node* Add::Copy(ShaderGraph& graph) const { return new Add(graph, Position); }