cmake_minimum_required(VERSION 3.5) set(VERSION_MAJOR 0) set(VERSION_MINOR 0) set(VERSION_PATCH 1) set(PROJECT_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") # Initialize the project project(OpenShaderDesigner VERSION ${PROJECT_VERSION}) # Set CPP Standard set(CMAKE_CXX_STANDARD 23) set(CMAKE_C_STANDARD 23) # Setup Build Folder set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}) find_package(PkgConfig REQUIRED) find_package(Freetype REQUIRED) find_package(GLEW REQUIRED) find_package(glm REQUIRED) find_package(OpenGL REQUIRED COMPONENTS OpenGL) find_package(SDL2 REQUIRED) if(MSVC) add_compile_options("$<$:/utf-8>") add_compile_options("$<$:/utf-8>") endif() include_directories(Include) include_directories(External) add_subdirectory(External/imnodes-master) add_executable(OpenShaderDesigner Source/Entry.cpp # Core Source/Core/Window.cpp Source/Core/Console.cpp Source/Core/EventSystem.cpp Source/Core/Engine.cpp Source/Core/Renderer.cpp # Editor Source/Editor/EditorSystem.cpp Source/Editor/EditorWindow.cpp Source/Editor/ConsoleWindow.cpp Source/Editor/Profiler.cpp # Graph Source/Graph/ShaderGraph.cpp # Nodes Source/Graph/Nodes/Math.cpp # ImGui External/imgui-docking/imgui_demo.cpp External/imgui-docking/imgui_draw.cpp External/imgui-docking/imgui_tables.cpp External/imgui-docking/imgui.cpp External/imgui-docking/imgui_widgets.cpp External/imgui-docking/backends/imgui_impl_sdl2.cpp External/imgui-docking/backends/imgui_impl_opengl3.cpp External/imgui-docking/misc/cpp/imgui_stdlib.cpp External/imgui-docking/misc/freetype/imgui_freetype.cpp Include/Utility/DirectedGraph.h Include/Utility/Optional.h ) target_link_libraries(OpenShaderDesigner PRIVATE Freetype::Freetype GLEW::GLEW OpenGL::GL ${SDL2_LIBRARIES} imnodes )