// // Created by Maddie on 6/20/2024. // #ifndef EDITORSYSTEM_H #define EDITORSYSTEM_H #include #include #include #include #define MAX_EDITORS 256 namespace OpenShaderDesigner { class EditorSystem { public: using WindowID = uint64_t; template static WindowID ID() { return OpenShaderDesigner::UniqueID(); } template static T* Open() { T* window; (window = Get())->Open(); return window; } template static T* Close() { T* window; (window = Get())->Close(); return window; } template static T* Get() { T* window = reinterpret_cast(Windows[ID()]); if(window == nullptr) Windows[ID()] = window = new T(); return window; } static void Initialize(); static void Draw(); static void Shutdown(); static void HandleEvents(SDL_Event* event); private: inline static EditorWindow* Windows[MAX_EDITORS] { nullptr }; }; } #endif //EDITORSYSTEM_H