// // Created by Maddie on 6/20/2024. // #include using namespace OpenShaderDesigner; void EditorWindow::Open() { if(bOpen) return; bOpen = true; OnOpen(); } void EditorWindow::Draw() { const bool prev = bOpen; if(ImGui::Begin(Title.c_str(), &bOpen, Flags)) { if(HasMenuBar()) { if(ImGui::BeginMenuBar()) { DrawMenu(); ImGui::EndMenuBar(); } } DrawWindow(); } ImGui::End(); if(bOpen != prev) { bOpen ? OnOpen() : OnClose(); } } void EditorWindow::Close() { if(!bOpen) return; bOpen = false; OnClose(); } EditorWindow::EditorWindow(const std::string &title, ImGuiWindowFlags flags) : Title(title) , Flags(flags) , bOpen(false) { }