cmake_minimum_required(VERSION 3.5) set(VERSION_MAJOR 0) set(VERSION_MINOR 0) set(VERSION_PATCH 1) set(PROJECT_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") # Initialize the project project(OpenShaderDesigner VERSION ${PROJECT_VERSION}) # Set CPP Standard set(CMAKE_CXX_STANDARD 23) set(CMAKE_C_STANDARD 23) # Setup Build Folder set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}) # Find dependenices find_package(PkgConfig REQUIRED) find_package(Freetype REQUIRED) find_package(GLEW REQUIRED) find_package(glm REQUIRED) find_package(OpenGL REQUIRED COMPONENTS OpenGL) find_package(SDL2 REQUIRED) find_package(RapidJSON REQUIRED) if(MSVC) add_compile_options("$<$:/utf-8>") add_compile_options("$<$:/utf-8>") endif() include_directories(Include) include_directories(External) # Add External Libraries add_subdirectory(External/portable-file-dialogs) add_subdirectory(External/open-cpp-utils) add_subdirectory(External/glw) # Configure ImGui set(IMGUI_BACKEND_SDL2 ON) set(IMGUI_BACKEND_OPENGL ON) set(IMGUI_STDLIB ON) set(IMGUI_FREETYPE ON) # Add ImGui and any extensions add_subdirectory(External/imgui-docking) add_subdirectory(External/imgui-extras) add_subdirectory(External/imnode-graph) add_executable(OpenShaderDesigner Source/Entry.cpp # Core Source/Core/Window.cpp Source/Core/Console.cpp Source/Core/EventSystem.cpp Source/Core/Engine.cpp # Editor Source/Editor/EditorSystem.cpp Source/Editor/EditorWindow.cpp Source/Editor/ConsoleWindow.cpp Source/Editor/Profiler.cpp # Graph Source/Graph/ShaderGraph.cpp # Nodes Source/Graph/Nodes/Math.cpp Include/Graph/Compiler.h Source/Graph/Compiler.cpp Source/FileSystem/FileManager.cpp Include/FileSystem/FileManager.h Include/FileSystem/Asset.h Source/Project/Project.cpp Include/Project/Project.h Include/Editor/MainMenuBar.h ) target_link_libraries(OpenShaderDesigner PRIVATE Freetype::Freetype GLEW::GLEW OpenGL::GL ${SDL2_LIBRARIES} rapidjson open-cpp-utils imgui-docking imgui-extras imnode-graph glw ) # DOXYGEN ============================================================================================================== # https://vicrucann.github.io/tutorials/quick-cmake-doxygen/ find_package(Doxygen) if(DOXYGEN_FOUND) get_filename_component(DOXYGEN_PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME) set(DOXYGEN_CONFIG_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in) set(DOXYGEN_CONFIG_OUT ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile) configure_file(${DOXYGEN_CONFIG_IN} ${DOXYGEN_CONFIG_OUT} @ONLY) message("Doxygen Build Started.") if(WIN32) add_custom_target(OpenShaderDesigner-Documentation ALL COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT} COMMAND start firefox "${CMAKE_CURRENT_SOURCE_DIR}/Documentation/html/index.html" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Generating Doxygen Documentation" VERBATIM) else() add_custom_target(OpenShaderDesigner-Documentation ALL COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT} COMMAND firefox "${CMAKE_CURRENT_SOURCE_DIR}/Documentation/html/index.html" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Generating Doxygen Documentation" VERBATIM) endif() else() message("Doxygen not found.") endif()