// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef MATH_H #define MATH_H #include #include #include namespace OpenShaderDesigner::Nodes::Math { inline static constexpr ImColor HeaderColor = ImColor(0x92, 0x16, 0x16); struct Constant : public Node { using ValueType = Any; Constant(ShaderGraph& graph, ImVec2 pos); virtual ~Constant() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; ValueType Value; }; RegisterNode("Math/Constant", Constant); struct Add : public Node { Add(ShaderGraph& graph, ImVec2 pos); virtual ~Add() = default; [[nodiscard]] Node* Copy(ShaderGraph& graph) const override; void Inspect() override; }; RegisterNode("Math/Add", Add); } #endif //MATH_H