// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef ENUM_H #define ENUM_H #include namespace GLW { enum Primitive : GLenum { TRIANGLES = GL_TRIANGLES , LINES = GL_LINES , POINTS = GL_POINTS }; enum BufferType : GLenum { AtomicCounter = GL_ATOMIC_COUNTER_BUFFER , ElementArray = GL_ELEMENT_ARRAY_BUFFER , IndirectCompute = GL_DISPATCH_INDIRECT_BUFFER , IndirectDraw = GL_DRAW_INDIRECT_BUFFER , PixelPack = GL_PIXEL_PACK_BUFFER , PixelUnpack = GL_PIXEL_UNPACK_BUFFER , ShaderStorage = GL_SHADER_STORAGE_BUFFER , TransformFeedback = GL_TRANSFORM_FEEDBACK , Uniform = GL_UNIFORM_BUFFER , VertexArray = GL_ARRAY_BUFFER }; enum BufferUsage : GLenum { /** * \brief Buffer cannot be read or modified by the CPU after creation */ STATIC = GL_NONE /** * \brief Buffer can be mapped for Read, Write, or Both */ , READ = GL_MAP_READ_BIT , WRITE = GL_MAP_WRITE_BIT , READ_WRITE = READ | WRITE /** * \brief Buffer can be written to using glBufferSubData */ , DYNAMIC = GL_DYNAMIC_STORAGE_BIT /** * \brief Buffer may be used while mapped */ , PERSISTENT = GL_MAP_PERSISTENT_BIT /** * \brief Allows buffer to remain coherent without an explicit barrier */ , COHERENT = GL_MAP_PERSISTENT_BIT | PERSISTENT }; enum BufferStorage : GLenum { /** * \brief Buffer memory will come from the GPU */ GPU = GL_NONE /** * \brief Buffer memory will come from the CPU */ , CPU = GL_CLIENT_STORAGE_BIT }; } #endif //ENUM_H