// ===================================================================================================================== // Copyright 2024 Medusa Slockbower // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ===================================================================================================================== #ifndef OPEN_CPP_UTILS_FILESYSTEM_H #define OPEN_CPP_UTILS_FILESYSTEM_H #include #include #include #include #include "directed_tree.h" namespace open_cpp_utils { using path_t = std::filesystem::path; template class filesystem { // Typedefs ============================================================================================================ public: class file; using data_t = T_; using loader = L_; using file_tree = directed_tree; using fileptr = file*; using file_id = typename file_tree::node; static constexpr file_id root = file_tree::root; // Structs ============================================================================================================= public: class file { private: file(filesystem* parent, file_id node, path_t path, data_t* data) : parent_(parent), node_(node), path_(std::move(path)), value_(data) { } public: file() : parent_(nullptr), node_(0), path_(""), value_(nullptr) { } file(const file&) = default; file(file&&) = default; ~file() { delete value_; } const path_t& path() const { return path_; } data_t* get_data() { return value_; } const data_t* get_data() const { return value_; } filesystem& system() { return *parent_; } const filesystem& system() const { return *parent_; } bool is_directory() const { return std::filesystem::is_directory(path_); } bool empty() const { return is_empty(path_); } bool has_subdirectory() const { for(const auto& path : std::filesystem::directory_iterator{ path_ }) { if(std::filesystem::is_directory(path)) return true; } return false; } void erase() { delete value_; value_ = nullptr; } file_id get_id() const { return node_; } data_t* operator->() { return value_; } const data_t* operator->() const { return value_; } data_t* operator*() { return value_; } const data_t* operator*() const { return value_; } private: filesystem* parent_; file_id node_; path_t path_; data_t* value_; friend class filesystem; }; // Functions =========================================================================================================== // Helpers ------------------------------------------------------------------------------------------------------------- private: static path_t resolve_(const path_t& path) { return absolute(canonical(path)); } static bool is_parent_(const path_t& base, const path_t& path) { return std::mismatch(path.begin(), path.end(), base.begin(), base.end()).second == base.end(); } file_id find_(path_t path) const; int get_index_(file_id parent, const path_t& path); // Constructors & Destructor ------------------------------------------------------------------------------------------- public: filesystem() = default; ~filesystem() = default; file& operator[](file_id id) { return tree_[id]; } const file& operator[](file_id id) const { return tree_[id]; } file_id load_directory(const path_t &directory); void close_directory(file_id id) { tree_.erase(id); } file_id import(const path_t& path, file_id parent); file_id create(const std::string& name, file_id parent); file_id create_folder(const std::string& name, file_id parent); void rename(file_id id, const std::string& name); void erase(file_id id); void erase(const path_t& path); file_id find(const path_t& path) const; file_id parent(file_id id) const { return tree_.parent(tree_[id].get_id()); } file_id next(file_id id) const { return tree_.next_sibling(tree_[id].get_id()); } file_id prev(file_id id) const { return tree_.prev_sibling(tree_[id].get_id()); } file_id begin(file_id id) const { return tree_.first_child(tree_[id].get_id()); } file_id end(file_id) const { return file_tree::root; } uint32_t depth(file_id id) const { return tree_.depth(tree_[id].get_id()); } template void traverse(V& visitor) { tree_.template traverse(visitor); } private: file_tree tree_; }; template typename filesystem::file_id filesystem::find_(path_t path) const { // Check if the path exists if(not exists(path)) return file_tree::root; // Setup for traversal path = resolve_(path); file_id dir = tree_.first_child(file_tree::root); // Get the parent folder while(dir != file_tree::root) { if(is_parent_(tree_[dir].path(), path)) break; dir = tree_.next_sibling(dir); } // Path does not exist in file system if(dir == file_tree::root) return file_tree::root; // Get starting point for iteration auto parent = tree_[dir].path(); auto start = std::mismatch(path.begin(), path.end(), parent.begin(), parent.end()).first; // Parse down the tree for(auto it = start; it != path.end(); ++it) { for(file_id child = tree_.first_child(dir); child != file_tree::root; child = tree_.next_sibling(child)) { if(tree_[child].path().filename() == it->filename()) { dir = child; break; } } } return dir; } template int filesystem::get_index_(file_id parent, const path_t &path) { file_id dir = tree_.first_child(parent); // Get the insertion index int i = 0; while(dir != file_tree::root) { if(tree_[dir].path().filename().compare(path.filename()) > 0) break; ++i; dir = tree_.next_sibling(dir); } return i; } template typename filesystem::file_id filesystem::load_directory(const path_t &directory) { if(not exists(directory)) return root; file_id dir = tree_.first_child(file_tree::root); // Validate this isn't a subdirectory while(dir != file_tree::root) { if(is_parent_(tree_[dir].path(), directory)) return find(directory); dir = tree_.next_sibling(dir); } dir = get_index_(file_tree::root, directory); data_t* data = loader::load(directory); dir = tree_.insert(file(this, tree_.next_id(), directory, data), file_tree::root, dir); file_id res = dir; using iter_t = std::filesystem::directory_iterator; std::stack> working; working.emplace(directory, dir, iter_t(directory)); while(not working.empty()) { auto& top = working.top(); const file_id p_dir = std::get<1>(top); const iter_t& it = std::get<2>(top); if(std::filesystem::begin(it) == std::filesystem::end(it)) { working.pop(); continue; } const path_t path = *it; data = loader::load(path); file_id created = tree_.insert(file(this, tree_.next_id(), path, data), p_dir, -1); if(is_directory(path)) { working.emplace(path, created, iter_t(path)); } ++std::get<2>(top); } return res; } template typename filesystem::file_id filesystem::import(const path_t& path, file_id parent) { if(not exists(path)) return root; file& prnt = tree_[parent]; path_t nloc = prnt.path() / path.filename(); data_t* data = loader::import(path, nloc); return tree_.insert(file(this, tree_.next_id(), nloc, data), parent, get_index_(parent, nloc)); } template typename filesystem::file_id filesystem::create(const std::string &name, file_id parent) { file& prnt = tree_[parent]; const file_id p_dir = prnt.get_id(); const path_t path = prnt.path() / name; data_t* data = loader::create(path); const file_id node = tree_.insert(file(this, tree_.next_id(), path, data), parent, get_index_(parent, path)); return node; } template typename filesystem::file_id filesystem::create_folder(const std::string &name, file_id parent) { file& prnt = tree_[parent]; const path_t path = prnt.path() / name; create_directory(path); data_t* data = loader::load(path); const file_id node = tree_.insert(file(this, tree_.next_id(), path, data), parent, get_index_(parent, path)); return tree_[node]; } template void filesystem::rename(file_id id, const std::string& name) { file& file = tree_[id]; const std::string new_name = path_t(name).stem().string() + file.path().extension().string(); fileptr current = &file; while(true) { fileptr next = &tree_[filesystem::next(current->get_id())]; fileptr prev = &tree_[filesystem::prev(current->get_id())]; if(next != &tree_[root] && new_name.compare(next->path().filename().string()) > 0) { tree_.swap(current->get_id(), next->get_id()); current = next; continue; } if(next != &tree_[root] && new_name.compare(prev->path().filename().string()) < 0) { tree_.swap(current->get_id(), prev->get_id()); current = prev; continue; } break; } const path_t new_path = current->path().parent_path() / new_name; std::filesystem::rename(current->path(), new_path); current->path_ = new_path; } template void filesystem::erase(file_id id) { file& file = tree_[id]; std::filesystem::remove(file.path()); tree_.erase(id); } template void filesystem::erase(const path_t &path) { const file_id id = find_(path); erase(tree_[id]); } template typename filesystem::file_id filesystem::find(const path_t &path) const { return find_(path); } } #endif // OPEN_CPP_UTILS_FILESYSTEM_H