OpenShaderDesigner/CMakeLists.txt
Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

149 lines
5.0 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(VERSION_MAJOR 0)
set(VERSION_MINOR 0)
set(VERSION_PATCH 1)
set(PROJECT_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
# Initialize the project
project(OpenShaderDesigner VERSION ${PROJECT_VERSION})
# Set CPP Standard
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_C_STANDARD 23)
# Setup Build Folder
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME})
# Find dependenices
find_package(PkgConfig REQUIRED)
find_package(assimp REQUIRED)
find_package(stb REQUIRED)
find_package(Freetype REQUIRED)
find_package(GLEW REQUIRED)
find_package(glm REQUIRED)
find_package(OpenGL REQUIRED COMPONENTS OpenGL)
find_package(SDL2 REQUIRED)
find_package(RapidJSON REQUIRED)
if(MSVC)
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
endif()
include_directories(Include)
include_directories(External)
# Add External Libraries
add_subdirectory(External/portable-file-dialogs)
add_subdirectory(External/open-cpp-utils)
add_subdirectory(External/glw)
# Configure ImGui
set(IMGUI_BACKEND_SDL2 ON)
set(IMGUI_BACKEND_OPENGL ON)
set(IMGUI_STDLIB ON)
set(IMGUI_FREETYPE ON)
# Add ImGui and any extensions
add_subdirectory(External/imgui-docking)
add_subdirectory(External/imgui-extras)
add_subdirectory(External/imnode-graph)
add_executable(OpenShaderDesigner
Source/Entry.cpp
# Core
Source/Core/Window.cpp Include/Core/Window.h
Source/Core/Console.cpp Include/Core/Console.h
Source/Core/EventSystem.cpp Include/Core/EventSystem.h
Source/Core/Engine.cpp Include/Core/Engine.h
Source/Renderer/Renderer.cpp Include/Renderer/Renderer.h
# Editor
Include/Editor/MainMenuBar.h
Include/Editor/EditorWindow.h
Source/Editor/EditorSystem.cpp Include/Editor/EditorSystem.h
Source/Editor/EditorWindow.cpp Include/Editor/EditorWindow.h
Source/Editor/ConsoleWindow.cpp Include/Editor/ConsoleWindow.h
Source/Editor/Profiler.cpp Include/Editor/Profiler.h
# File System
Source/FileSystem/FileManager.cpp Include/FileSystem/FileManager.h
# Assets
Source/Project/Project.cpp Include/Project/Project.h
Source/Renderer/Assets/Texture.cpp Include/Renderer/Assets/Texture.h
# Graph
Source/Graph/ShaderGraph.cpp Include/Graph/ShaderGraph.h
# Nodes
Source/Graph/Nodes/Shaders.cpp Include/Graph/Nodes/Shaders.h
Source/Graph/Nodes/Math/Constants.cpp Include/Graph/Nodes/Math/Constants.h
Source/Graph/Nodes/Math/Functions.cpp Include/Graph/Nodes/Math/Functions.h
Source/Graph/Nodes/Math/Comparison.cpp Include/Graph/Nodes/Math/Comparison.h
Source/Graph/Nodes/Math/Trigonometry.cpp Include/Graph/Nodes/Math/Trigonometry.h
Source/Graph/Nodes/Math/Vector.cpp Include/Graph/Nodes/Math/Vector.h
# Utilities
Include/Utility/Timer.h
Include/Graph/Nodes/Math/Common.h
Source/Graph/Nodes/Math/Common.cpp
)
# Preprocessor Definitions
target_compile_definitions(OpenShaderDesigner PRIVATE
PROJECT_VERSION="${PROJECT_VERSION}"
PROJECT_VERSION_MAJOR=${VERSION_MAJOR}
PROJECT_VERSION_MINOR=${VERSION_MINOR}
PROJECT_VERSION_PATCH=${VERSION_PATCH}
PROJECT_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
)
target_link_libraries(OpenShaderDesigner PRIVATE
Freetype::Freetype
GLEW::GLEW
OpenGL::GL
${SDL2_LIBRARIES}
assimp::assimp
rapidjson
open-cpp-utils
imgui-docking
imgui-extras
imnode-graph
glw
)
# DOXYGEN ==============================================================================================================
# https://vicrucann.github.io/tutorials/quick-cmake-doxygen/
find_package(Doxygen)
if(DOXYGEN_FOUND)
get_filename_component(DOXYGEN_PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
set(DOXYGEN_CONFIG_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in)
set(DOXYGEN_CONFIG_OUT ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
configure_file(${DOXYGEN_CONFIG_IN} ${DOXYGEN_CONFIG_OUT} @ONLY)
message("Doxygen Build Started.")
if(WIN32)
add_custom_target(OpenShaderDesigner-Documentation ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT}
COMMAND start firefox "${CMAKE_CURRENT_SOURCE_DIR}/Documentation/html/index.html"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating Doxygen Documentation"
VERBATIM)
else()
add_custom_target(OpenShaderDesigner-Documentation ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT}
COMMAND firefox "${CMAKE_CURRENT_SOURCE_DIR}/Documentation/html/index.html"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating Doxygen Documentation"
VERBATIM)
endif()
else()
message("Doxygen not found.")
endif()