OpenShaderDesigner/Documentation/html/_event_system_8h_source.html
Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

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<li class="navelem"><a class="el" href="dir_856524284ebe840938865dc061f982fb.html">Include</a></li><li class="navelem"><a class="el" href="dir_0599d141b1a2e9e9007ecef8e4a97773.html">Core</a></li> </ul>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// =====================================================================================================================</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// OpenShaderDesigner, an open source software utility to create materials and shaders.</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// Copyright (C) 2024 Medusa Slockbower</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment">//</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment">// This program is free software: you can redistribute it and/or modify</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">// it under the terms of the GNU General Public License as published by</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment">// the Free Software Foundation, either version 3 of the License, or</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment">// (at your option) any later version.</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">//</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment">// This program is distributed in the hope that it will be useful,</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">// but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment">// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment">// GNU General Public License for more details.</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment">//</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment">// You should have received a copy of the GNU General Public License</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment">// along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment">// =====================================================================================================================</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#ifndef ENGINE_EVENTSYSTEM_H</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#define ENGINE_EVENTSYSTEM_H</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include &lt;open-cpp-utils/unique_id.h&gt;</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include &lt;cstdint&gt;</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include &lt;list&gt;</span></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="preprocessor">#include &lt;mutex&gt;</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#define MAX_EVENT_TYPES 256</span></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keyword">namespace </span>ocu = open_cpp_utils;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="keyword">namespace </span>OpenShaderDesigner</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span>{</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="foldopen" id="foldopen00039" data-start="{" data-end="};">
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_event.html"> 39</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_event.html">Event</a></div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span>{</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">static</span> uint8_t TypeOf() { <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span>uint8_t<span class="keyword">&gt;</span>(ocu::unique_id&lt;uint8_t, T&gt;()); }</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_event.html#a1920b3e03c8e47a463f403cd7c29dc26"> 48</a></span> <span class="keyword">virtual</span> <span class="keyword">inline</span> uint8_t <a class="code hl_function" href="struct_open_shader_designer_1_1_event.html#a1920b3e03c8e47a463f403cd7c29dc26">GetID</a>() <span class="keyword">const</span> = 0;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span>};</div>
</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="foldopen" id="foldopen00055" data-start="{" data-end="};">
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1___impl_event_handler.html"> 55</a></span><span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1___impl_event_handler.html">_ImplEventHandler</a></div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span>{</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> _HandleEvent(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_event.html">Event</a>* event) = 0;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_event_system.html">EventSystem</a>;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span>};</div>
</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span><span class="keyword">template</span>&lt;<span class="keyword">typename</span> EventType&gt;</div>
<div class="foldopen" id="foldopen00067" data-start="{" data-end="};">
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_event_handler.html"> 67</a></span><span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_event_handler.html">EventHandler</a> : <span class="keyword">private</span> <a class="code hl_class" href="class_open_shader_designer_1_1___impl_event_handler.html">_ImplEventHandler</a></div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span>{</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_event_handler.html#ac7326c1ee1a04cf764475dc7c74dc021"> 70</a></span> <span class="keyword">using </span><a class="code hl_typedef" href="class_open_shader_designer_1_1_event_handler.html#ac7326c1ee1a04cf764475dc7c74dc021">HandledType</a> = EventType; </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_event_handler.html#a3f8d4130cfbb6c7b1f6be52d0d6e1fae"> 76</a></span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="class_open_shader_designer_1_1_event_handler.html#a3f8d4130cfbb6c7b1f6be52d0d6e1fae">HandleEvent</a>(<span class="keyword">const</span> <a class="code hl_typedef" href="class_open_shader_designer_1_1_event_handler.html#ac7326c1ee1a04cf764475dc7c74dc021">HandledType</a>* event) = 0;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <span class="keywordtype">bool</span> _HandleEvent(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_event.html">Event</a>* event) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span>};</div>
</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="foldopen" id="foldopen00089" data-start="{" data-end="};">
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_event_system.html"> 89</a></span><span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_event_system.html">EventSystem</a></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span>{</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_event_system.html#a55942d1d9b1d427c40aeade3b0ee8600">PostEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_event.html">Event</a>*);</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_event_system.html#ad7aaf19637c81922d02dafe92ff1982d">RegisterHandler</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_event_handler.html">EventHandler&lt;T&gt;</a>*);</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_event_system.html#a46be97970de801727824e3ac8cc93872">UnregisterHandler</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_event_handler.html">EventHandler&lt;T&gt;</a>*);</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keyword">inline</span> <span class="keyword">static</span> std::list&lt;_ImplEventHandler*&gt; HandlerMap_[MAX_EVENT_TYPES];</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <span class="keyword">inline</span> <span class="keyword">static</span> std::mutex Lock_;</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <a class="code hl_class" href="class_open_shader_designer_1_1_event_system.html">EventSystem</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_open_shader_designer_1_1_event_system.html">EventSystem</a>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <a class="code hl_class" href="class_open_shader_designer_1_1_event_system.html">EventSystem</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_event_system.html">EventSystem</a>&amp;&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span>};</div>
</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="foldopen" id="foldopen00120" data-start="{" data-end="}">
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_event_system.html#a46be97970de801727824e3ac8cc93872"> 120</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_event_system.html#a46be97970de801727824e3ac8cc93872">EventSystem::UnregisterHandler</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_event_handler.html">EventHandler&lt;T&gt;</a>* handler)</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span>{</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <span class="comment">// Thread safe</span></div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> std::lock_guard guard(Lock_);</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keyword">const</span> uint8_t index = T::ID;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> std::erase(HandlerMap_[index], <span class="keyword">reinterpret_cast&lt;</span><a class="code hl_class" href="class_open_shader_designer_1_1___impl_event_handler.html">_ImplEventHandler</a>*<span class="keyword">&gt;</span>(handler));</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span>}</div>
</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> </div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div>
<div class="foldopen" id="foldopen00129" data-start="{" data-end="}">
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_event_system.html#ad7aaf19637c81922d02dafe92ff1982d"> 129</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_event_system.html#ad7aaf19637c81922d02dafe92ff1982d">EventSystem::RegisterHandler</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_event_handler.html">EventHandler&lt;T&gt;</a>* handler)</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span>{</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> <span class="comment">// Thread safe</span></div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> std::lock_guard guard(Lock_);</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> <span class="keyword">const</span> uint8_t index = T::ID;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> HandlerMap_[index].push_back(<span class="keyword">reinterpret_cast&lt;</span><a class="code hl_class" href="class_open_shader_designer_1_1___impl_event_handler.html">_ImplEventHandler</a>*<span class="keyword">&gt;</span>(handler));</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span>}</div>
</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="keyword">template</span>&lt;<span class="keyword">typename</span> EventType&gt;</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span><span class="keywordtype">bool</span> <a class="code hl_class" href="class_open_shader_designer_1_1_event_handler.html">EventHandler&lt;EventType&gt;::_HandleEvent</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_event.html">Event</a> *event)</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span>{</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <span class="keywordflow">if</span>(EventType::ID != event-&gt;<a class="code hl_function" href="struct_open_shader_designer_1_1_event.html#a1920b3e03c8e47a463f403cd7c29dc26">GetID</a>()) <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> <span class="keywordflow">return</span> HandleEvent(<span class="keyword">reinterpret_cast&lt;</span><span class="keyword">const </span>EventType*<span class="keyword">&gt;</span>(event));</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span>}</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span>}</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span><span class="preprocessor">#define BeginEvent(EVENT) struct EVENT : OpenShaderDesigner::Event \</span></div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span><span class="preprocessor"> { \</span></div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span><span class="preprocessor"> static inline const uint8_t ID = Event::TypeOf&lt;EVENT&gt;(); \</span></div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor"> inline uint8_t GetID() const override { return ID; }</span></div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span><span class="preprocessor">#define EndEvent };</span></div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span><span class="preprocessor">#endif </span><span class="comment">//ENGINE_EVENTSYSTEM_H</span></div>
<div class="ttc" id="aclass_open_shader_designer_1_1___impl_event_handler_html"><div class="ttname"><a href="class_open_shader_designer_1_1___impl_event_handler.html">OpenShaderDesigner::_ImplEventHandler</a></div><div class="ttdoc">Base EventHandler for abstraction.</div><div class="ttdef"><b>Definition</b> EventSystem.h:56</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_handler_html"><div class="ttname"><a href="class_open_shader_designer_1_1_event_handler.html">OpenShaderDesigner::EventHandler</a></div><div class="ttdoc">EventHandler interface for creating custom EventHandlers.</div><div class="ttdef"><b>Definition</b> EventSystem.h:68</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_handler_html_a3f8d4130cfbb6c7b1f6be52d0d6e1fae"><div class="ttname"><a href="class_open_shader_designer_1_1_event_handler.html#a3f8d4130cfbb6c7b1f6be52d0d6e1fae">OpenShaderDesigner::EventHandler::HandleEvent</a></div><div class="ttdeci">virtual bool HandleEvent(const HandledType *event)=0</div><div class="ttdoc">Virtual function for custom EventHandler implementations.</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_handler_html_ac7326c1ee1a04cf764475dc7c74dc021"><div class="ttname"><a href="class_open_shader_designer_1_1_event_handler.html#ac7326c1ee1a04cf764475dc7c74dc021">OpenShaderDesigner::EventHandler::HandledType</a></div><div class="ttdeci">EventType HandledType</div><div class="ttdoc">The type handled by the EventHandler.</div><div class="ttdef"><b>Definition</b> EventSystem.h:70</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_system_html"><div class="ttname"><a href="class_open_shader_designer_1_1_event_system.html">OpenShaderDesigner::EventSystem</a></div><div class="ttdoc">EventSystem for posting Events to be handled.</div><div class="ttdef"><b>Definition</b> EventSystem.h:90</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_system_html_a46be97970de801727824e3ac8cc93872"><div class="ttname"><a href="class_open_shader_designer_1_1_event_system.html#a46be97970de801727824e3ac8cc93872">OpenShaderDesigner::EventSystem::UnregisterHandler</a></div><div class="ttdeci">static void UnregisterHandler(EventHandler&lt; T &gt; *)</div><div class="ttdoc">Unregister an EventHandler with the EventSystem.</div><div class="ttdef"><b>Definition</b> EventSystem.h:120</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_system_html_a55942d1d9b1d427c40aeade3b0ee8600"><div class="ttname"><a href="class_open_shader_designer_1_1_event_system.html#a55942d1d9b1d427c40aeade3b0ee8600">OpenShaderDesigner::EventSystem::PostEvent</a></div><div class="ttdeci">static void PostEvent(const Event *)</div><div class="ttdoc">Post an Event to be Handled.</div><div class="ttdef"><b>Definition</b> EventSystem.cpp:26</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_event_system_html_ad7aaf19637c81922d02dafe92ff1982d"><div class="ttname"><a href="class_open_shader_designer_1_1_event_system.html#ad7aaf19637c81922d02dafe92ff1982d">OpenShaderDesigner::EventSystem::RegisterHandler</a></div><div class="ttdeci">static void RegisterHandler(EventHandler&lt; T &gt; *)</div><div class="ttdoc">Register an EventHandler with the EventSystem.</div><div class="ttdef"><b>Definition</b> EventSystem.h:129</div></div>
<div class="ttc" id="astruct_open_shader_designer_1_1_event_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_event.html">OpenShaderDesigner::Event</a></div><div class="ttdoc">Base Event class for sending events to the Engine.</div><div class="ttdef"><b>Definition</b> EventSystem.h:40</div></div>
<div class="ttc" id="astruct_open_shader_designer_1_1_event_html_a1920b3e03c8e47a463f403cd7c29dc26"><div class="ttname"><a href="struct_open_shader_designer_1_1_event.html#a1920b3e03c8e47a463f403cd7c29dc26">OpenShaderDesigner::Event::GetID</a></div><div class="ttdeci">virtual uint8_t GetID() const =0</div><div class="ttdoc">Get the Event's type ID.</div></div>
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