- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
448 lines
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448 lines
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<li class="navelem"><a class="el" href="dir_856524284ebe840938865dc061f982fb.html">Include</a></li><li class="navelem"><a class="el" href="dir_59cb74542cbc54ecc57ab960eb401481.html">Graph</a></li> </ul>
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<div class="headertitle"><div class="title">ShaderGraph.h</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// =====================================================================================================================</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// OpenShaderDesigner, an open source software utility to create materials and shaders.</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// Copyright (C) 2024 Medusa Slockbower</span></div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment">//</span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment">// This program is free software: you can redistribute it and/or modify</span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">// it under the terms of the GNU General Public License as published by</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment">// the Free Software Foundation, either version 3 of the License, or</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment">// (at your option) any later version.</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">//</span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment">// This program is distributed in the hope that it will be useful,</span></div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">// but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment">// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment">// GNU General Public License for more details.</span></div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment">//</span></div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment">// You should have received a copy of the GNU General Public License</span></div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment">// along with this program. If not, see <https://www.gnu.org/licenses/>.</span></div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment">// =====================================================================================================================</span></div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#ifndef OSD_SHADERGRAPH_H</span></div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#define OSD_SHADERGRAPH_H</span></div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include <Editor/EditorWindow.h></span></div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include <vector></span></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#include <filesystem></span></div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="preprocessor">#include <unordered_set></span></div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="preprocessor">#include <stack></span></div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#include <glm/glm.hpp></span></div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="preprocessor">#include <glw/common.h></span></div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="preprocessor">#include <open-cpp-utils/startup.h></span></div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#include <open-cpp-utils/directed_tree.h></span></div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor">#include <open-cpp-utils/any.h></span></div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor">#include <open-cpp-utils/object_pool.h></span></div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="preprocessor">#include <imnode-graph/imnode_graph.h></span></div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="preprocessor">#include "FileSystem/FileManager.h"</span></div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span><span class="preprocessor">#include <Renderer/Assets/Texture.h></span></div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="keyword">namespace </span>ocu = open_cpp_utils;</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="preprocessor">#define RegisterNode(Name, Type) \</span></div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="preprocessor"> inline Node* Create##Type(ShaderGraph& graph, ImVec2 pos) { return new Type(graph, pos); } \</span></div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="preprocessor"> STARTUP(_Register##Type) { ShaderGraph::Register(Name, Create##Type); }</span></div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> </div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span><span class="keyword">namespace </span>OpenShaderDesigner</div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span>{</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">class </span>ShaderGraph;</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">using </span>PinType = int;</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">enum</span> PinType_</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> {</div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> PinType_UInt = 0</div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> , PinType_Int</div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> , PinType_Float</div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> , PinType_Vector</div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> , PinType_Any</div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> , PinType_COUNT</div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> };</div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keyword">using </span>FlagT = <span class="keywordtype">unsigned</span> int;</div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keyword">enum</span> PinFlags_</div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> {</div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> PinFlags_None = 0</div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> , PinFlags_NoCollapse = 1 << 0</div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> , PinFlags_AlwaysCollapse = 1 << 1</div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> , PinFlags_NoPadding = 1 << 2</div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> , PinFlags_Ambiguous = 1 << 3</div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> };</div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keyword">enum</span> InterpolationType_ : glw::enum_t</div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> {</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> InterpolationType_Flat = 0</div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> , InterpolationType_Screen</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> , InterpolationType_Smooth</div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> };</div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
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<div class="foldopen" id="foldopen00082" data-start="{" data-end="};">
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_pin.html"> 82</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a></div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> {</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keyword">static</span> ImColor Colors[PinType_COUNT] = {</div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> ImColor(0x7A, 0x9F, 0x82) <span class="comment">// Unsigned Int</span></div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> , ImColor(0x64, 0x94, 0xAA) <span class="comment">// Int</span></div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> , ImColor(0xA6, 0x3D, 0x40) <span class="comment">// Float</span></div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> , ImColor(0xE9, 0xB8, 0x72) <span class="comment">// Vector</span></div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> , ImColor(0xFF, 0xFF, 0xFF) <span class="comment">// Any</span></div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> };</div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keyword">inline</span> <span class="keyword">static</span> <span class="keyword">constexpr</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* TypeNames[PinType_COUNT] = {</div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="stringliteral">"Unsigned Int"</span></div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> , <span class="stringliteral">"Int"</span></div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> , <span class="stringliteral">"Float"</span></div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> , <span class="stringliteral">"Vector"</span></div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> , <span class="stringliteral">"Any"</span></div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> };</div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> </div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keyword">static</span> std::string TypeKeywords[PinType_COUNT] = {</div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="stringliteral">"uint"</span></div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> , <span class="stringliteral">"int"</span></div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> , <span class="stringliteral">"float"</span></div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> , <span class="stringliteral">"vec3"</span></div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> , <span class="stringliteral">"vec3"</span></div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> };</div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keyword">inline</span> <span class="keyword">const</span> <span class="keyword">static</span> <span class="keywordtype">int</span> TypeWidths[PinType_COUNT] = {</div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> 1 <span class="comment">// Unsigned Int</span></div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> , 1 <span class="comment">// Int</span></div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> , 1 <span class="comment">// Float</span></div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> , 3 <span class="comment">// Vector</span></div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> , -1 <span class="comment">// Any</span></div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> };</div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> </div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="keyword">using </span>Ambiguous = ocu::any<glm::int32, glm::uint32, glm::float32, glm::vec3>;</div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> std::string Name;</div>
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<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> PinType Type;</div>
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<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> FlagT Flags;</div>
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<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> Ambiguous Value;</div>
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<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> ImPinPtr Ptr;</div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> </div>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>(<span class="keyword">const</span> std::string& name, PinType type, FlagT flags = PinFlags_None)</div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> : Name(name)</div>
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<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> , Type(type)</div>
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<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> , Flags(flags)</div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> { }</div>
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<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
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<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> std::string GetVarName()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> std::format(<span class="stringliteral">"{}_{}"</span>, Name, Ptr.Node); }</div>
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<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> };</div>
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</div>
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<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> </div>
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<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> <span class="keyword">enum</span> NodeFlags_</div>
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<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> {</div>
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<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> NodeFlags_None = 0</div>
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<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> , NodeFlags_Const = 0x0000'0001</div>
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<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> , NodeFlags_DynamicInputs = 0x0000'0002</div>
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<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> , NodeFlags_DynamicOutputs = 0x0000'0004</div>
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> };</div>
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<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> </div>
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<div class="foldopen" id="foldopen00141" data-start="{" data-end="};">
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<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_node.html"> 141</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a></div>
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<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> {</div>
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<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& Graph;</div>
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> ImVec2 Position = { 0, 0 };</div>
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<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> </div>
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<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> {</div>
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> std::string Title;</div>
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<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> ImColor Color, HoveredColor, ActiveColor;</div>
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<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <span class="keywordtype">bool</span> Enabled;</div>
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<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> } Header;</div>
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<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
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<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> {</div>
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<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> std::vector<Pin> Inputs, Outputs;</div>
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<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> } IO;</div>
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<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> </div>
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<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="keyword">struct</span></div>
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<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> {</div>
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<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> std::string Alias;</div>
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<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> FlagT Flags;</div>
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<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> } Info;</div>
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<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> </div>
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<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& graph, ImVec2 pos);</div>
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<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="keyword">virtual</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">~Node</a>() = <span class="keywordflow">default</span>;</div>
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<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> </div>
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<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="keywordtype">void</span> DrawPin(<span class="keywordtype">int</span> <span class="keywordtype">id</span>, <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>& pin, ImPinDirection direction);</div>
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<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="keywordtype">void</span> Draw(ImGuiID <span class="keywordtype">id</span>);</div>
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<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> </div>
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<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keyword">inline</span> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> CheckConnection(<a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>*, <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>*) { <span class="keywordflow">return</span> <span class="keyword">true</span>; }</div>
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<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> ValidateConnections() { }</div>
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<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> </div>
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<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="keyword">virtual</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>* Copy(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& graph) <span class="keyword">const</span> = 0;</div>
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<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Inspect() = 0;</div>
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<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <span class="keyword">virtual</span> std::string GetCode() <span class="keyword">const</span> = 0;</div>
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<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> };</div>
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</div>
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<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
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<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> <span class="keyword">using </span>NodeList = ocu::object_list<Node*>;</div>
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<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="keyword">using </span>NodeId = NodeList::uuid_type;</div>
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<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> </div>
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<div class="foldopen" id="foldopen00182" data-start="{" data-end="};">
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<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_attribute.html"> 182</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_attribute.html">Attribute</a></div>
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<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> {</div>
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<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> std::string Name;</div>
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<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> glw::enum_t Type;</div>
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<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> glw::enum_t Interpolation;</div>
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<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> glw::size_t Count;</div>
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<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> };</div>
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</div>
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<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
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<div class="foldopen" id="foldopen00190" data-start="{" data-end="};">
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<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_parameter.html"> 190</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_parameter.html">Parameter</a></div>
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<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> {</div>
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<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> std::string Name;</div>
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<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> glw::enum_t Type;</div>
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<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> glw::size_t Count; <span class="comment">// For arrays</span></div>
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<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> };</div>
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</div>
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<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> </div>
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<div class="foldopen" id="foldopen00197" data-start="{" data-end="};">
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<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"><a class="line" href="struct_open_shader_designer_1_1_graph_state.html"> 197</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a></div>
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<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> {</div>
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<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> </div>
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<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& Parent;</div>
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<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> NodeList Nodes;</div>
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<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> </div>
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<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& parent);</div>
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<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>& other);</div>
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<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">~GraphState</a>();</div>
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<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> </div>
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<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> NodeId AddNode(<a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>* node) { <span class="keywordflow">return</span> Nodes.insert(node); }</div>
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<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <span class="keywordtype">void</span> RemoveNode(NodeId node) { <span class="keywordflow">if</span>(Nodes[node]->Info.Flags & NodeFlags_Const) <span class="keywordflow">return</span>; Nodes.erase(node); }</div>
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<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> </div>
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<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>& operator=(<span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>& other);</div>
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<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> };</div>
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</div>
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<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
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<div class="foldopen" id="foldopen00213" data-start="{" data-end="};">
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<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_shader_asset.html"> 213</a></span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_shader_asset.html">ShaderAsset</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_file_manager_1_1_asset.html">FileManager::Asset</a></div>
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<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> {</div>
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<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> <span class="keyword">inline</span> <span class="keyword">static</span> <span class="keyword">const</span> std::string VersionString = <span class="stringliteral">"#version 430 core"</span>;</div>
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<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
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<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_asset.html">ShaderAsset</a>(<span class="keyword">const</span> FileManager::Path& path, <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& graph)</div>
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<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> : Asset(path)</div>
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<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> , State_(graph)</div>
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<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> { }</div>
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<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> </div>
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<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> <span class="keywordtype">void</span> PushState() { History_.push(State_); }</div>
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<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="keywordtype">void</span> PopState() { State_ = History_.top(); History_.pop();}</div>
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<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> </div>
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<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>& GetState() { <span class="keywordflow">return</span> State_; }</div>
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<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="keyword">const</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a>& GetState()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> State_; }</div>
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<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> </div>
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<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& GetGraph() { <span class="keywordflow">return</span> State_.Parent; }</div>
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<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> <span class="keyword">const</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>& GetGraph()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> State_.Parent; }</div>
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<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> </div>
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<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> Compile() = 0;</div>
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<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> View(HDRTexture::HandleType* Target) = 0;</div>
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<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> </div>
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<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> <span class="keyword">protected</span>:</div>
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<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> std::string Code;</div>
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<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> </div>
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<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> </div>
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<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_graph_state.html">GraphState</a> State_;</div>
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<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> std::stack<GraphState> History_;</div>
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<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> };</div>
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</div>
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<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> </div>
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<div class="foldopen" id="foldopen00244" data-start="{" data-end="};">
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<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_shader_graph.html"> 244</a></span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a></div>
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<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_editor_window.html">EditorWindow</a></div>
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<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> {</div>
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<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> <span class="keyword">friend</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>;</div>
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<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
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<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> <span class="keyword">using </span>ConstructorPtr = <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>*(*)(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>&, ImVec2);</div>
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<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> <span class="keyword">struct </span>ContextMenuItem</div>
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<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> {</div>
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<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> std::string Name;</div>
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<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> ConstructorPtr Constructor;</div>
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<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> };</div>
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<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> </div>
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<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> <span class="keyword">using </span>ContextMenuHierarchy = ocu::directed_tree<ContextMenuItem>;</div>
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<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> <span class="keyword">using </span>ContextID = ContextMenuHierarchy::node;</div>
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<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> </div>
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<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> <span class="keyword">static</span> ContextMenuHierarchy& ContextMenu() { <span class="keyword">static</span> ContextMenuHierarchy Menu {{ <span class="stringliteral">""</span>, <span class="keyword">nullptr</span> }}; <span class="keywordflow">return</span> Menu; }</div>
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<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> </div>
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<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> </div>
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<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>();</div>
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<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> <span class="keyword">virtual</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">~ShaderGraph</a>();</div>
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<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> </div>
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<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_shader_graph.html#ab165317b9a0b95648df1e7009c220a04">OnOpen</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_shader_graph.html#aca7fbcf7c2f9b05c0f69c8d4b58eee27">DrawMenu</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_shader_graph.html#af028ed8ea55d12a1bb2bcf51c817398b">DrawWindow</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> </div>
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<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> <span class="keywordtype">void</span> DrawContextMenu();</div>
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<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> </div>
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<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> <span class="keywordtype">void</span> Copy();</div>
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<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> <span class="keywordtype">void</span> Erase();</div>
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<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> <span class="keywordtype">void</span> Paste(ImVec2 pos);</div>
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<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> <span class="keywordtype">void</span> Clear();</div>
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<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> </div>
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<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>* FindNode(ImPinPtr ptr);</div>
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<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_node.html">Node</a>* FindNode(ImGuiID <span class="keywordtype">id</span>);</div>
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<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> <a class="code hl_struct" href="struct_open_shader_designer_1_1_pin.html">Pin</a>& FindPin(ImPinPtr ptr);</div>
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<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> </div>
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<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> std::string GetValue(ImPinPtr ptr);</div>
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<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> </div>
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<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> <span class="keywordtype">void</span> OpenShader(<a class="code hl_class" href="class_open_shader_designer_1_1_shader_asset.html">ShaderAsset</a>* asset) { Shader_ = asset; }</div>
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<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> </div>
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<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> <span class="keyword">static</span> <span class="keywordtype">void</span> Register(<span class="keyword">const</span> std::filesystem::path& path, ConstructorPtr constructor);</div>
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<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> </div>
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<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> <span class="comment">// TODO: Make bitfield</span></div>
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<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> <span class="keywordtype">bool</span> GrabFocus_;</div>
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<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_asset.html">ShaderAsset</a>* Shader_;</div>
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<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> ImVec2 ContextMenuPosition_;</div>
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<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> ocu::optional<NodeId> Selected_;</div>
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<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> </div>
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<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> </div>
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<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> </div>
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<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">Inspector</a>;</div>
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<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> };</div>
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</div>
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<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> </div>
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<div class="foldopen" id="foldopen00300" data-start="{" data-end="};">
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<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_inspector.html"> 300</a></span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">Inspector</a></div>
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<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_editor_window.html">EditorWindow</a></div>
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<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> {</div>
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<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> <span class="keyword">public</span>:</div>
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<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> <a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">Inspector</a>();</div>
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<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> <span class="keyword">virtual</span> <a class="code hl_class" href="class_open_shader_designer_1_1_inspector.html">~Inspector</a>() = <span class="keywordflow">default</span>;</div>
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<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> </div>
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<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_open_shader_designer_1_1_inspector.html#a69fb8726df2442514a65dc29a9660c24">DrawWindow</a>() <span class="keyword">override</span>;</div>
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<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> </div>
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<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> <span class="keyword">private</span>:</div>
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<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> <a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>* Graph;</div>
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<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> </div>
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<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_shader_graph.html">ShaderGraph</a>;</div>
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<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> };</div>
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</div>
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<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span>}</div>
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<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> </div>
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<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span><span class="preprocessor">#endif </span><span class="comment">// OSD_SHADERGRAPH_H</span></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_editor_window_html"><div class="ttname"><a href="class_open_shader_designer_1_1_editor_window.html">OpenShaderDesigner::EditorWindow</a></div><div class="ttdoc">EditorWindow class for wrapping ImGui window functionality.</div><div class="ttdef"><b>Definition</b> EditorWindow.h:32</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_file_manager_1_1_asset_html"><div class="ttname"><a href="class_open_shader_designer_1_1_file_manager_1_1_asset.html">OpenShaderDesigner::FileManager::Asset</a></div><div class="ttdef"><b>Definition</b> FileManager.h:77</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_inspector_html"><div class="ttname"><a href="class_open_shader_designer_1_1_inspector.html">OpenShaderDesigner::Inspector</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:302</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_inspector_html_a69fb8726df2442514a65dc29a9660c24"><div class="ttname"><a href="class_open_shader_designer_1_1_inspector.html#a69fb8726df2442514a65dc29a9660c24">OpenShaderDesigner::Inspector::DrawWindow</a></div><div class="ttdeci">void DrawWindow() override</div><div class="ttdoc">DrawWindow function for when the EditorWindow is being drawn.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:514</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_asset_html"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_asset.html">OpenShaderDesigner::ShaderAsset</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:214</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html">OpenShaderDesigner::ShaderGraph</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:246</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html_ab165317b9a0b95648df1e7009c220a04"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html#ab165317b9a0b95648df1e7009c220a04">OpenShaderDesigner::ShaderGraph::OnOpen</a></div><div class="ttdeci">void OnOpen() override</div><div class="ttdoc">OnOpen callback for when the EditorWindow is opened.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:222</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html_aca7fbcf7c2f9b05c0f69c8d4b58eee27"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html#aca7fbcf7c2f9b05c0f69c8d4b58eee27">OpenShaderDesigner::ShaderGraph::DrawMenu</a></div><div class="ttdeci">void DrawMenu() override</div><div class="ttdoc">DrawMenu function for when the EditorWindow Menu is being drawn.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:229</div></div>
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<div class="ttc" id="aclass_open_shader_designer_1_1_shader_graph_html_af028ed8ea55d12a1bb2bcf51c817398b"><div class="ttname"><a href="class_open_shader_designer_1_1_shader_graph.html#af028ed8ea55d12a1bb2bcf51c817398b">OpenShaderDesigner::ShaderGraph::DrawWindow</a></div><div class="ttdeci">void DrawWindow() override</div><div class="ttdoc">DrawWindow function for when the EditorWindow is being drawn.</div><div class="ttdef"><b>Definition</b> ShaderGraph.cpp:242</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_attribute_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_attribute.html">OpenShaderDesigner::Attribute</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:183</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_graph_state_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_graph_state.html">OpenShaderDesigner::GraphState</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:198</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_node_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_node.html">OpenShaderDesigner::Node</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:142</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_parameter_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_parameter.html">OpenShaderDesigner::Parameter</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:191</div></div>
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<div class="ttc" id="astruct_open_shader_designer_1_1_pin_html"><div class="ttname"><a href="struct_open_shader_designer_1_1_pin.html">OpenShaderDesigner::Pin</a></div><div class="ttdef"><b>Definition</b> ShaderGraph.h:83</div></div>
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