Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

77 lines
2.4 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef EDITORSYSTEM_H
#define EDITORSYSTEM_H
#include <SDL_events.h>
#include <open-cpp-utils/unique_id.h>
#include <unordered_map>
#include <Editor/EditorWindow.h>
#include <Editor/MainMenuBar.h>
#define MAX_EDITORS 256
namespace OpenShaderDesigner
{
class EditorSystem
{
public:
using WindowID = uint64_t;
template<typename T>
static WindowID ID() { return open_cpp_utils::unique_id<WindowID, T>(); }
template<typename T>
static T* Open() { T* window; (window = Get<T>())->Open(); return window; }
template<typename T>
static T* Close() { T* window; (window = Get<T>())->Close(); return window; }
template<typename T>
static T* Get()
{
T* window = reinterpret_cast<T*>(Windows_[ID<T>()]);
if(window == nullptr) Windows_[ID<T>()] = window = new T();
return window;
}
template<typename T>
static T* SetMainMenuBar() { delete MainMenuBar_; T* bar = new T(); MainMenuBar_ = bar; return bar; }
template<typename T>
static T* GetMainMenuBar() { return static_cast<T*>(MainMenuBar_); }
static void Initialize();
static void Draw();
static void Shutdown();
static void HandleEvents(SDL_Event* event);
private:
inline static EditorWindow* Windows_[MAX_EDITORS] { nullptr };
inline static MainMenuBar* MainMenuBar_ = nullptr;
};
}
#endif //EDITORSYSTEM_H