Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

66 lines
1.7 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef PROFILER_H
#define PROFILER_H
#include <Core/EventSystem.h>
#include <Core/Window.h>
#include <Editor/EditorWindow.h>
#include <Utility/Timer.h>
namespace OpenShaderDesigner
{
class Profiler
: public EditorWindow
, public EventHandler<BeginFrame>
, public EventHandler<EndFrame>
{
public:
Profiler();
~Profiler();
void DrawWindow() override;
bool HandleEvent(const EventHandler<BeginFrame>::HandledType* event) override;
bool HandleEvent(const EventHandler<EndFrame>::HandledType* event) override;
private:
enum
{
EVENTS = 0
, RENDER
, EDITOR
, END
, COUNT
, LAST = COUNT - 1
};
uint64_t Frame_;
double Deltas_[COUNT];
Timer Timer_;
};
}
#endif //PROFILER_H