- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
// =====================================================================================================================
|
|
// OpenShaderDesigner, an open source software utility to create materials and shaders.
|
|
// Copyright (C) 2024 Medusa Slockbower
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
// =====================================================================================================================
|
|
|
|
#include <Core/EventSystem.h>
|
|
#include <Core/Console.h>
|
|
|
|
#include <cstring>
|
|
|
|
using namespace OpenShaderDesigner;
|
|
|
|
void EventSystem::PostEvent(const Event* event)
|
|
{
|
|
// Thread safe
|
|
std::lock_guard guard(Lock_);
|
|
|
|
// Alert Handlers
|
|
const int index = event->GetID();
|
|
for(_ImplEventHandler* handler : HandlerMap_[index])
|
|
{
|
|
if(handler->_HandleEvent(event)) break;
|
|
}
|
|
} |