Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

249 lines
6.9 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <Graph/Nodes/Math/Trigonometry.h>
using namespace OpenShaderDesigner;
using namespace OpenShaderDesigner::Nodes::Math;
RegisterNode("Math/Trigonometry/Sin", Sine);
RegisterNode("Math/Trigonometry/Cos", Cosine);
RegisterNode("Math/Trigonometry/Tan", Tangent);
RegisterNode("Math/Trigonometry/ASin", ArcSine);
RegisterNode("Math/Trigonometry/ACos", ArcCosine);
RegisterNode("Math/Trigonometry/ATan", ArcTangent);
// =====================================================================================================================
// Trigonometry
// =====================================================================================================================
// Sine ----------------------------------------------------------------------------------------------------------------
Sine::Sine(ShaderGraph &graph, ImVec2 pos)
: MathOp(graph, pos)
{
Info.Alias = "Sine";
Header.Title = HeaderMarker + "Sin";
Header.Color = HeaderColor;
Header.HoveredColor = HeaderHoveredColor;
Header.ActiveColor = HeaderActiveColor;
IO.Inputs.emplace_back("In", PinType_Any, PinFlags_Ambiguous);
IO.Outputs.emplace_back("Out", PinType_Any, PinFlags_Ambiguous);
}
Node* Sine::Copy(ShaderGraph &graph) const
{
return new Sine(graph, Position);
}
void Sine::Inspect()
{
}
std::string Sine::GetCode() const
{
// TODO: Support more than 2 inputs
return std::format("const {} {} = sin({});"
, Pin::TypeKeywords[IO.Outputs[0].Type]
, Graph.GetValue(IO.Outputs[0].Ptr)
, Graph.GetValue(IO.Inputs[0].Ptr)
);
}
// Cosine ----------------------------------------------------------------------------------------------------------------
Cosine::Cosine(ShaderGraph &graph, ImVec2 pos)
: MathOp(graph, pos)
{
Info.Alias = "Cosine";
Header.Title = HeaderMarker + "Cos";
Header.Color = HeaderColor;
Header.HoveredColor = HeaderHoveredColor;
Header.ActiveColor = HeaderActiveColor;
IO.Inputs.emplace_back("In", PinType_Any, PinFlags_Ambiguous);
IO.Outputs.emplace_back("Out", PinType_Any, PinFlags_Ambiguous);
}
Node* Cosine::Copy(ShaderGraph &graph) const
{
return new Cosine(graph, Position);
}
void Cosine::Inspect()
{
}
std::string Cosine::GetCode() const
{
return std::format("const {} {} = cos({});"
, Pin::TypeKeywords[IO.Outputs[0].Type]
, Graph.GetValue(IO.Outputs[0].Ptr)
, Graph.GetValue(IO.Inputs[0].Ptr)
);
}
// Tangent ----------------------------------------------------------------------------------------------------------------
Tangent::Tangent(ShaderGraph &graph, ImVec2 pos)
: MathOp(graph, pos)
{
Info.Alias = "Tangent";
Header.Title = HeaderMarker + "Tan";
Header.Color = HeaderColor;
Header.HoveredColor = HeaderHoveredColor;
Header.ActiveColor = HeaderActiveColor;
IO.Inputs.emplace_back("In", PinType_Any, PinFlags_Ambiguous);
IO.Outputs.emplace_back("Out", PinType_Any, PinFlags_Ambiguous);
}
Node* Tangent::Copy(ShaderGraph &graph) const
{
return new Tangent(graph, Position);
}
void Tangent::Inspect()
{
}
std::string Tangent::GetCode() const
{
return std::format("const {} {} = tan({});"
, Pin::TypeKeywords[IO.Outputs[0].Type]
, Graph.GetValue(IO.Outputs[0].Ptr)
, Graph.GetValue(IO.Inputs[0].Ptr)
);
}
// ArcSine ----------------------------------------------------------------------------------------------------------------
ArcSine::ArcSine(ShaderGraph &graph, ImVec2 pos)
: MathOp(graph, pos)
{
Info.Alias = "ArcSine";
Header.Title = HeaderMarker + "ASin";
Header.Color = HeaderColor;
Header.HoveredColor = HeaderHoveredColor;
Header.ActiveColor = HeaderActiveColor;
IO.Inputs.emplace_back("In", PinType_Any, PinFlags_Ambiguous);
IO.Outputs.emplace_back("Out", PinType_Any, PinFlags_Ambiguous);
}
Node* ArcSine::Copy(ShaderGraph &graph) const
{
return new ArcSine(graph, Position);
}
void ArcSine::Inspect()
{
}
std::string ArcSine::GetCode() const
{
// TODO: Support more than 2 inputs
return std::format("const {} {} = asin({});"
, Pin::TypeKeywords[IO.Outputs[0].Type]
, Graph.GetValue(IO.Outputs[0].Ptr)
, Graph.GetValue(IO.Inputs[0].Ptr)
);
}
// Cosine ----------------------------------------------------------------------------------------------------------------
ArcCosine::ArcCosine(ShaderGraph &graph, ImVec2 pos)
: MathOp(graph, pos)
{
Info.Alias = "ArcCosine";
Header.Title = HeaderMarker + "ACos";
Header.Color = HeaderColor;
Header.HoveredColor = HeaderHoveredColor;
Header.ActiveColor = HeaderActiveColor;
IO.Inputs.emplace_back("In", PinType_Any, PinFlags_Ambiguous);
IO.Outputs.emplace_back("Out", PinType_Any, PinFlags_Ambiguous);
}
Node* ArcCosine::Copy(ShaderGraph &graph) const
{
return new Cosine(graph, Position);
}
void ArcCosine::Inspect()
{
}
std::string ArcCosine::GetCode() const
{
return std::format("const {} {} = cos({});"
, Pin::TypeKeywords[IO.Outputs[0].Type]
, Graph.GetValue(IO.Outputs[0].Ptr)
, Graph.GetValue(IO.Inputs[0].Ptr)
);
}
// Tangent ----------------------------------------------------------------------------------------------------------------
ArcTangent::ArcTangent(ShaderGraph &graph, ImVec2 pos)
: MathOp(graph, pos)
{
Info.Alias = "ArcTangent";
Header.Title = HeaderMarker + "ATan";
Header.Color = HeaderColor;
Header.HoveredColor = HeaderHoveredColor;
Header.ActiveColor = HeaderActiveColor;
IO.Inputs.emplace_back("In", PinType_Any, PinFlags_Ambiguous);
IO.Outputs.emplace_back("Out", PinType_Any, PinFlags_Ambiguous);
}
Node* ArcTangent::Copy(ShaderGraph &graph) const
{
return new ArcTangent(graph, Position);
}
void ArcTangent::Inspect()
{
}
std::string ArcTangent::GetCode() const
{
return std::format("const {} {} = tan({});"
, Pin::TypeKeywords[IO.Outputs[0].Type]
, Graph.GetValue(IO.Outputs[0].Ptr)
, Graph.GetValue(IO.Inputs[0].Ptr)
);
}