OpenShaderDesigner/Documentation/html/functions_func.html

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<title>OpenShaderDesigner: Class Members - Functions</title>
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<div id="projectname">OpenShaderDesigner<span id="projectnumber">&#160;0.0.1</span>
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<div class="textblock">Here is a list of all documented functions with links to the class documentation for each member:</div><ul>
<li>BufferObject()&#160;:&#160;<a class="el" href="class_g_l_w_1_1_buffer_object.html#a965f2c34ca5291ae351bb32226a1bed8">GLW::BufferObject&lt; T, U, S &gt;</a></li>
<li>Close()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_editor_window.html#a5df4621355612a487578521525029aa6">OpenShaderDesigner::EditorWindow</a></li>
<li>Draw()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_editor_window.html#a501528be936bdf479359021308fb0d31">OpenShaderDesigner::EditorWindow</a></li>
<li>DrawMenu()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_console_window.html#a14ecc944c576eeb9f3ae4d524be62b52">OpenShaderDesigner::ConsoleWindow</a>, <a class="el" href="class_open_shader_designer_1_1_editor_window.html#a6c229ca70221f672315f9a4f0c7be0c0">OpenShaderDesigner::EditorWindow</a></li>
<li>DrawWindow()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_console_window.html#aa4f7904f19e843905b02c1ee399a0e15">OpenShaderDesigner::ConsoleWindow</a>, <a class="el" href="class_open_shader_designer_1_1_editor_window.html#a058742ce762d782440f595497e5bfbff">OpenShaderDesigner::EditorWindow</a>, <a class="el" href="class_open_shader_designer_1_1_inspector.html#a69fb8726df2442514a65dc29a9660c24">OpenShaderDesigner::Inspector</a>, <a class="el" href="class_open_shader_designer_1_1_profiler.html#a26186e7726d5811f423c9cee06aec1d5">OpenShaderDesigner::Profiler</a>, <a class="el" href="class_open_shader_designer_1_1_shader_graph.html#af028ed8ea55d12a1bb2bcf51c817398b">OpenShaderDesigner::ShaderGraph</a></li>
<li>GetID()&#160;:&#160;<a class="el" href="struct_open_shader_designer_1_1_event.html#a1920b3e03c8e47a463f403cd7c29dc26">OpenShaderDesigner::Event</a></li>
<li>HandleEvent()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_event_handler.html#a3f8d4130cfbb6c7b1f6be52d0d6e1fae">OpenShaderDesigner::EventHandler&lt; EventType &gt;</a></li>
<li>ImGuiColor()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_console.html#abc25e7d9ad33fdcc95fe11df9a9c3fc4">OpenShaderDesigner::Console</a></li>
<li>IsOpen()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_editor_window.html#af3ea05326684e2f58d54805ce10570a6">OpenShaderDesigner::EditorWindow</a></li>
<li>Log()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_console.html#a4b0e458b796c898279bcb8fedf960920">OpenShaderDesigner::Console</a></li>
<li>OnClose()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_editor_window.html#a6dc0b192488187ddbde44d7f0b5fc0f7">OpenShaderDesigner::EditorWindow</a></li>
<li>OnOpen()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_editor_window.html#a2e68f7186c2ceb3ea3dd5618045c6ab7">OpenShaderDesigner::EditorWindow</a>, <a class="el" href="class_open_shader_designer_1_1_shader_graph.html#ab165317b9a0b95648df1e7009c220a04">OpenShaderDesigner::ShaderGraph</a></li>
<li>Open()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_editor_window.html#a858a412f2f8c652773885d217410d332">OpenShaderDesigner::EditorWindow</a></li>
<li>operator bool()&#160;:&#160;<a class="el" href="class_g_l_w_1_1_buffer_object.html#a5d780b73c735d1a17dddd5bf67c8c0df">GLW::BufferObject&lt; T, U, S &gt;</a></li>
<li>operator=()&#160;:&#160;<a class="el" href="class_g_l_w_1_1_buffer_object.html#a837d2b9cf2b2b4eaffa20d5c984ec1b0">GLW::BufferObject&lt; T, U, S &gt;</a></li>
<li>PostEvent()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_event_system.html#a55942d1d9b1d427c40aeade3b0ee8600">OpenShaderDesigner::EventSystem</a></li>
<li>RegisterHandler()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_event_system.html#ad7aaf19637c81922d02dafe92ff1982d">OpenShaderDesigner::EventSystem</a></li>
<li>UnregisterHandler()&#160;:&#160;<a class="el" href="class_open_shader_designer_1_1_event_system.html#a46be97970de801727824e3ac8cc93872">OpenShaderDesigner::EventSystem</a></li>
<li>~BufferObject()&#160;:&#160;<a class="el" href="class_g_l_w_1_1_buffer_object.html#aa9eedd875b7ea8f657e58452f61e643d">GLW::BufferObject&lt; T, U, S &gt;</a></li>
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