56 lines
1.7 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef ENGINE_H
#define ENGINE_H
#include <Core/Window.h>
#include <Utility/Timer.h>
namespace OpenShaderDesigner
{
class Engine
{
public:
static void Start(const Window::Configuration& config);
static void Stop();
static inline const char* VersionString() { return PROJECT_VERSION; }
static inline int VersionMajor() { return PROJECT_VERSION_MAJOR; }
static inline int VersionMinor() { return PROJECT_VERSION_MINOR; }
static inline int VersionPatch() { return PROJECT_VERSION_PATCH; }
static Window& GetMainWindow() { return *MainWindow; }
private:
static void Initialize();
static void Shutdown();
static void Update();
inline static Timer Frame;
inline static double _Delta;
inline static Window* MainWindow;
public:
inline static const double& Delta = _Delta;
};
}
#endif //ENGINE_H