56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <Core/Window.h>
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#include <Utility/Timer.h>
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namespace OpenShaderDesigner
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{
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class Engine
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{
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public:
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static void Start(const Window::Configuration& config);
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static void Stop();
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static inline const char* VersionString() { return PROJECT_VERSION; }
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static inline int VersionMajor() { return PROJECT_VERSION_MAJOR; }
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static inline int VersionMinor() { return PROJECT_VERSION_MINOR; }
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static inline int VersionPatch() { return PROJECT_VERSION_PATCH; }
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static Window& GetMainWindow() { return *MainWindow; }
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private:
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static void Initialize();
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static void Shutdown();
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static void Update();
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inline static Timer Frame;
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inline static double _Delta;
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inline static Window* MainWindow;
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public:
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inline static const double& Delta = _Delta;
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};
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}
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#endif //ENGINE_H
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