214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef OSD_MATH_H
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#define OSD_MATH_H
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#include <glm/vec4.hpp>
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#include <Graph/ShaderGraph.h>
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namespace ocu = open_cpp_utils;
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namespace OpenShaderDesigner::Nodes::Math
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{
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// Header Colors =======================================================================================================
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inline static constexpr ImColor HeaderColor = ImColor(0xA7, 0x62, 0x53);
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inline static constexpr ImColor HeaderHoveredColor = ImColor(0xC5, 0x79, 0x67);
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inline static constexpr ImColor HeaderActiveColor = ImColor(0x82, 0x4C, 0x40);
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inline static const std::string HeaderMarker = "\uF3B9 ";
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// =====================================================================================================================
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// Constants
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// =====================================================================================================================
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// Integer -------------------------------------------------------------------------------------------------------------
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struct Integer : public Node
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{
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Integer(ShaderGraph& graph, ImVec2 pos);
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~Integer() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Unsigned Integer ----------------------------------------------------------------------------------------------------
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struct UnsignedInteger : public Node
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{
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using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
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UnsignedInteger(ShaderGraph& graph, ImVec2 pos);
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~UnsignedInteger() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Scalar --------------------------------------------------------------------------------------------------------------
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struct Scalar : public Node
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{
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using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
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Scalar(ShaderGraph& graph, ImVec2 pos);
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~Scalar() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Vector --------------------------------------------------------------------------------------------------------------
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struct Vector : public Node
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{
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using ValueType = ocu::any<int, unsigned int, float, glm::vec4>;
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Vector(ShaderGraph& graph, ImVec2 pos);
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~Vector() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// =====================================================================================================================
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// Operations
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// =====================================================================================================================
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// Math Op Prototype ---------------------------------------------------------------------------------------------------
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struct MathOp : public Node
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{
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MathOp(ShaderGraph& graph, ImVec2 pos);
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~MathOp() override = default;
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virtual bool CheckConnection(Pin *, Pin *) override;
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virtual void ValidateConnections() override;
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bool AllowMultiWidthInputs;
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};
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// Add -----------------------------------------------------------------------------------------------------------------
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struct Add : public MathOp
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{
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Add(ShaderGraph& graph, ImVec2 pos);
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~Add() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Subtract ------------------------------------------------------------------------------------------------------------
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struct Subtract : public MathOp
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{
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Subtract(ShaderGraph& graph, ImVec2 pos);
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~Subtract() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Multiply ------------------------------------------------------------------------------------------------------------
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struct Multiply : public MathOp
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{
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Multiply(ShaderGraph& graph, ImVec2 pos);
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~Multiply() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Divide --------------------------------------------------------------------------------------------------------------
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struct Divide : public MathOp
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{
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Divide(ShaderGraph& graph, ImVec2 pos);
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~Divide() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// =====================================================================================================================
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// Utilities
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// =====================================================================================================================
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// Make Vector ---------------------------------------------------------------------------------------------------------
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struct MakeVector : public Node
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{
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MakeVector(ShaderGraph& graph, ImVec2 pos);
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~MakeVector() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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// Break Vector ---------------------------------------------------------------------------------------------------------
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struct BreakVector : public Node
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{
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BreakVector(ShaderGraph& graph, ImVec2 pos);
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~BreakVector() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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std::string GetCode() const override;
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};
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}
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#endif // OPEN_SHADER_DESIGNER_MATH_H
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