66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef OSD_SHADERS_H
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#define OSD_SHADERS_H
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#include <glm/vec4.hpp>
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#include <Graph/ShaderGraph.h>
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namespace OpenShaderDesigner::Nodes::Shaders
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{
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// Header Colors =======================================================================================================
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inline static constexpr ImColor HeaderColor = ImColor(0xA9, 0x85, 0xC1);
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inline static constexpr ImColor HeaderHoveredColor = ImColor(0xBB, 0x96, 0xD4);
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inline static constexpr ImColor HeaderActiveColor = ImColor(0x8D, 0x68, 0xA6);
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inline static const std::string HeaderMarker = "\uF42E ";
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// =====================================================================================================================
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// Shaders
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// =====================================================================================================================
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// Function ------------------------------------------------------------------------------------------------------------
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class Function : public Node, public ShaderAsset
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{
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public:
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Function(const FileManager::Path& path, ShaderGraph& graph);
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~Function() override = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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void Compile() override;
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void Open() override;
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static Asset* Create(const FileManager::Path& path);
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static Asset* Load(const FileManager::Path& path);
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static Asset* Import(const FileManager::Path& src, const FileManager::Path& dst);
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std::string GetCode() const override;
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private:
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NodeId ID_;
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};
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}
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#endif // OSD_SHADERS_H
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