49 lines
1.5 KiB
C++

// =====================================================================================================================
// Copyright 2024 Medusa Slockbower
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// =====================================================================================================================
#ifndef PROJECT_H
#define PROJECT_H
#include <Editor/MainMenuBar.h>
#include <FileSystem/FileManager.h>
namespace OpenShaderDesigner
{
class Project : public MainMenuBar, public FileManager::Asset
{
public:
Project();
virtual ~Project();
void DrawMenuBar() override;
void Open() override;
void Save(const FileManager::Path& path) override;
static Asset* Create(const FileManager::Path& path);
static Asset* Load(const FileManager::Path& path);
static Asset* Import(const FileManager::Path& src, const FileManager::Path& dst);
private:
void Reset();
FileManager::FileID ProjectFile_;
};
}
#endif //PROJECT_H