104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#include <Core/Console.h>
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#include <Core/Engine.h>
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#include <Editor/EditorSystem.h>
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#include <Editor/ConsoleWindow.h>
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#include <Editor/Profiler.h>
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#include <Renderer/Renderer.h>
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#include <FileSystem/FileManager.h>
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#include <Graph/ShaderGraph.h>
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#include "Project/Project.h"
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using namespace OpenShaderDesigner;
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void Engine::Start(const Window::Configuration& config)
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{
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std::string version = VersionString();
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Console::Log(Console::Severity::Alert, "Starting {} ({})", config.Application.Title, version);
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Console::Log(Console::Message, "Creating Main Window");
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MainWindow = new Window(config);
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Initialize();
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Console::Log(Console::Message, "Starting Main Loop");
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while(MainWindow->IsOpen())
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{
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Update();
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}
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Shutdown();
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}
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void Engine::Stop()
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{
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MainWindow->Close();
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}
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void Engine::Initialize()
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{
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Console::Log(Console::Message, "Initializing Engine");
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Console::Log(Console::Message, "Initializing Editor");
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EditorSystem::Initialize();
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Console::Log(Console::Message, "Opening Console");
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EditorSystem::Open<ConsoleWindow>();
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Console::Log(Console::Message, "Opening Profiler");
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EditorSystem::Open<Profiler>();
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Console::Log(Console::Message, "Opening File Manager");
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EditorSystem::Open<FileManager>();
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Console::Log(Console::Message, "Opening Shader Graph");
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EditorSystem::Open<Inspector>();
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EditorSystem::Open<ShaderGraph>();
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Console::Log(Console::Message, "Opening Renderer");
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EditorSystem::Open<Renderer>();
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Console::Log(Console::Message, "Setting up Project");
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EditorSystem::SetMainMenuBar<Project>();
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FileManager* filesystem = EditorSystem::Get<FileManager>();
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filesystem->LoadDirectory("./Test/");
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}
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void Engine::Shutdown()
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{
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EditorSystem::Shutdown();
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}
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void Engine::Update()
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{
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_Delta = Frame.Poll();
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Frame.Reset();
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MainWindow->BeginFrame();
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EditorSystem::Draw();
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MainWindow->EndFrame();
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}
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