55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// =====================================================================================================================
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// Copyright 2024 Medusa Slockbower
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// =====================================================================================================================
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#ifndef MATH_H
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#define MATH_H
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#include <glm/vec4.hpp>
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#include <Graph/ShaderGraph.h>
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#include <Utility/Any.h>
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namespace OpenShaderDesigner::Nodes::Math
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{
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inline static constexpr ImColor HeaderColor = ImColor(0x92, 0x16, 0x16);
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struct Constant : public Node
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{
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using ValueType = Any<int, unsigned int, float, glm::vec4>;
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Constant(ShaderGraph& graph, ImVec2 pos);
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virtual ~Constant() = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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ValueType Value;
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};
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RegisterNode("Math/Constant", Constant);
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struct Add : public Node
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{
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Add(ShaderGraph& graph, ImVec2 pos);
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virtual ~Add() = default;
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[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
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void Inspect() override;
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};
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RegisterNode("Math/Add", Add);
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}
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#endif //MATH_H
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