OpenShaderDesigner/Documentation/html/_texture_8h_source.html
Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

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<li class="navelem"><a class="el" href="dir_856524284ebe840938865dc061f982fb.html">Include</a></li><li class="navelem"><a class="el" href="dir_9e2c3e70546af5dd938ae24359c3ecb9.html">Renderer</a></li><li class="navelem"><a class="el" href="dir_1a20f8ff3fbddf7bc217a3297d51ed1e.html">Assets</a></li> </ul>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="comment">// =====================================================================================================================</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// OpenShaderDesigner, an open source software utility to create materials and shaders.</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="comment">// Copyright (C) 2024 Medusa Slockbower</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment">//</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="comment">// This program is free software: you can redistribute it and/or modify</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">// it under the terms of the GNU General Public License as published by</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment">// the Free Software Foundation, either version 3 of the License, or</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment">// (at your option) any later version.</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">//</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment">// This program is distributed in the hope that it will be useful,</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">// but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment">// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment">// GNU General Public License for more details.</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment">//</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment">// You should have received a copy of the GNU General Public License</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment">// along with this program. If not, see &lt;https://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment">// =====================================================================================================================</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#ifndef TEXTURE_H</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#define TEXTURE_H</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include &lt;glw/texture.h&gt;</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="preprocessor">#include &quot;FileSystem/FileManager.h&quot;</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="keyword">namespace </span>OpenShaderDesigner</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>{</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="foldopen" id="foldopen00029" data-start="{" data-end="};">
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_texture.html"> 29</a></span><span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_texture.html">Texture</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_file_manager_1_1_asset.html">FileManager::Asset</a></div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span>{</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">using </span>HandleType = glw::texture&lt;glw::texture2D, glw::rgba8&gt;;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_class" href="class_open_shader_designer_1_1_texture.html">Texture</a>(<span class="keyword">const</span> FileManager::Path&amp; path);</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <a class="code hl_class" href="class_open_shader_designer_1_1_texture.html">Texture</a>(<span class="keyword">const</span> FileManager::Path&amp; src, <span class="keyword">const</span> FileManager::Path&amp; dst);</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <a class="code hl_class" href="class_open_shader_designer_1_1_texture.html">~Texture</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">void</span> Open() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">static</span> Asset* Create(<span class="keyword">const</span> FileManager::Path&amp; path);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">static</span> Asset* Load(<span class="keyword">const</span> FileManager::Path&amp; path);</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">static</span> Asset* Import(<span class="keyword">const</span> FileManager::Path&amp; src, <span class="keyword">const</span> FileManager::Path&amp; dst);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> HandleType* operator-&gt;() { <span class="keywordflow">return</span> Handle_; }</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keyword">const</span> HandleType* operator-&gt;()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> Handle_; }</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> HandleType* Handle_;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span>};</div>
</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="foldopen" id="foldopen00050" data-start="{" data-end="};">
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="class_open_shader_designer_1_1_h_d_r_texture.html"> 50</a></span><span class="keyword">class </span><a class="code hl_class" href="class_open_shader_designer_1_1_h_d_r_texture.html">HDRTexture</a> : <span class="keyword">public</span> <a class="code hl_class" href="class_open_shader_designer_1_1_file_manager_1_1_asset.html">FileManager::Asset</a></div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>{</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">using </span>HandleType = glw::texture&lt;glw::texture2D, glw::rgba16&gt;;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <a class="code hl_class" href="class_open_shader_designer_1_1_h_d_r_texture.html">HDRTexture</a>(<span class="keyword">const</span> FileManager::Path&amp; path);</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <a class="code hl_class" href="class_open_shader_designer_1_1_h_d_r_texture.html">HDRTexture</a>(<span class="keyword">const</span> FileManager::Path&amp; src, <span class="keyword">const</span> FileManager::Path&amp; dst);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <a class="code hl_class" href="class_open_shader_designer_1_1_h_d_r_texture.html">~HDRTexture</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">void</span> Open() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keyword">static</span> Asset* Create(<span class="keyword">const</span> FileManager::Path&amp; path);</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keyword">static</span> Asset* Load(<span class="keyword">const</span> FileManager::Path&amp; path);</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keyword">static</span> Asset* Import(<span class="keyword">const</span> FileManager::Path&amp; src, <span class="keyword">const</span> FileManager::Path&amp; dst);</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> HandleType* operator-&gt;() { <span class="keywordflow">return</span> Handle_; }</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keyword">const</span> HandleType* operator-&gt;()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> Handle_; }</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> HandleType* Handle_;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span>};</div>
</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span>}</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span><span class="preprocessor">#endif </span><span class="comment">//TEXTURE_H</span></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_file_manager_1_1_asset_html"><div class="ttname"><a href="class_open_shader_designer_1_1_file_manager_1_1_asset.html">OpenShaderDesigner::FileManager::Asset</a></div><div class="ttdef"><b>Definition</b> FileManager.h:77</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_h_d_r_texture_html"><div class="ttname"><a href="class_open_shader_designer_1_1_h_d_r_texture.html">OpenShaderDesigner::HDRTexture</a></div><div class="ttdef"><b>Definition</b> Texture.h:51</div></div>
<div class="ttc" id="aclass_open_shader_designer_1_1_texture_html"><div class="ttname"><a href="class_open_shader_designer_1_1_texture.html">OpenShaderDesigner::Texture</a></div><div class="ttdef"><b>Definition</b> Texture.h:30</div></div>
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