Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

63 lines
2.0 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef ENGINE_H
#define ENGINE_H
#include <Core/Window.h>
#include <Utility/Timer.h>
namespace OpenShaderDesigner
{
class Engine
{
public:
static void Start(const Window::Configuration& config);
static void Stop();
static inline const char* VersionString() { return PROJECT_VERSION; }
static inline int VersionMajor() { return PROJECT_VERSION_MAJOR; }
static inline int VersionMinor() { return PROJECT_VERSION_MINOR; }
static inline int VersionPatch() { return PROJECT_VERSION_PATCH; }
static Window& GetMainWindow() { return *MainWindow; }
private:
static void Initialize();
static void Shutdown();
static void Update();
inline static Timer Time;
inline static Timer Frame;
inline static double _Delta;
inline static double _Runtime;
inline static Window* MainWindow;
public:
inline static const double& Delta = _Delta;
inline static const double& Runtime = _Runtime;
};
}
#endif //ENGINE_H