Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

90 lines
2.8 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef COMPARISON_H
#define COMPARISON_H
#include <Graph/Nodes/Math/Common.h>
namespace OpenShaderDesigner::Nodes::Math
{
// =====================================================================================================================
// Comparison
// =====================================================================================================================
// Minimum -------------------------------------------------------------------------------------------------------------
struct Minimum : public MathOp
{
Minimum(ShaderGraph& graph, ImVec2 pos);
~Minimum() override = default;
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
void Inspect() override;
std::string GetCode() const override;
};
// Maximum -------------------------------------------------------------------------------------------------------------
struct Maximum : public MathOp
{
Maximum(ShaderGraph& graph, ImVec2 pos);
~Maximum() override = default;
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
void Inspect() override;
std::string GetCode() const override;
};
// Clamp -------------------------------------------------------------------------------------------------------------
struct Clamp : public MathOp
{
Clamp(ShaderGraph& graph, ImVec2 pos);
~Clamp() override = default;
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
void Inspect() override;
std::string GetCode() const override;
};
// Saturate -------------------------------------------------------------------------------------------------------------
struct Saturate : public MathOp
{
Saturate(ShaderGraph& graph, ImVec2 pos);
~Saturate() override = default;
[[nodiscard]] Node* Copy(ShaderGraph& graph) const override;
void Inspect() override;
std::string GetCode() const override;
};
}
#endif //COMPARISON_H