Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

65 lines
1.7 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef RENDERER_H
#define RENDERER_H
#include <Editor/EditorWindow.h>
#include <Graph/ShaderGraph.h>
#include "glw/shader.h"
namespace OpenShaderDesigner
{
class Renderer : public EditorWindow
{
public:
enum mode : glw::enum_t
{
none = 0
, view_texture
, shader
};
Renderer();
virtual ~Renderer();
void DrawMenu() override;
void DrawWindow() override;
void OpenTexture(Texture* texture);
void OpenShader(ShaderAsset* shader);
private:
void DrawTexture();
void DrawShader();
glw::enum_t Mode_;
Texture* ViewTexture_;
HDRTexture::HandleType* RenderTarget_;
ShaderAsset* Shader_;
};
}
#endif //RENDERER_H