- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef RENDERER_H
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#define RENDERER_H
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#include <Editor/EditorWindow.h>
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#include <Graph/ShaderGraph.h>
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#include "glw/shader.h"
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namespace OpenShaderDesigner
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{
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class Renderer : public EditorWindow
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{
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public:
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enum mode : glw::enum_t
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{
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none = 0
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, view_texture
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, shader
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};
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Renderer();
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virtual ~Renderer();
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void DrawMenu() override;
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void DrawWindow() override;
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void OpenTexture(Texture* texture);
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void OpenShader(ShaderAsset* shader);
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private:
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void DrawTexture();
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void DrawShader();
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glw::enum_t Mode_;
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Texture* ViewTexture_;
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HDRTexture::HandleType* RenderTarget_;
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ShaderAsset* Shader_;
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};
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}
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#endif //RENDERER_H
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