- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <Graph/Nodes/Math/Common.h>
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using namespace OpenShaderDesigner;
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using namespace OpenShaderDesigner::Nodes::Math;
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// Math Operation Interface --------------------------------------------------------------------------------------------
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MathOp::MathOp(ShaderGraph &graph, ImVec2 pos)
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: Node(graph, pos)
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, Math {
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.Flags = false
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}
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{
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}
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bool MathOp::CheckConnection(Pin* a, Pin* b)
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{
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if(a->Type == b->Type) return true;
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if(Math.Flags & MathOpFlags_AllowMultipleInputTypes) return true;
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if(a->Type == PinType_Any || b->Type == PinType_Any) return true;
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return false;
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}
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void MathOp::ValidateConnections()
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{
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std::set<PinType> present;
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for(Pin& pin : IO.Inputs)
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{
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if((pin.Flags & PinFlags_Ambiguous) == false) continue;
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if(ImNodeGraph::IsPinConnected(pin.Ptr) == false) continue;
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if(pin.Type == PinType_Any) continue;
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present.insert(pin.Type);
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}
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PinType type = present.empty() ? PinType_Any : *present.rbegin();
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for(Pin& pin : IO.Inputs)
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{
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if((pin.Flags & PinFlags_Ambiguous) == false) continue;
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if(ImNodeGraph::IsPinConnected(pin.Ptr)) continue;
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pin.Type = type;
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}
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for(Pin& pin : IO.Outputs)
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{
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if((pin.Flags & PinFlags_Ambiguous) == false) continue;
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if(ImNodeGraph::IsPinConnected(pin.Ptr)) continue;
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pin.Type = type;
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}
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}
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