- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
201 lines
6.6 KiB
C++
201 lines
6.6 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <Core/Engine.h>
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#include <Editor/EditorSystem.h>
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#include <Project/Project.h>
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#include <fstream>
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#include <Core/Console.h>
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#include <portable-file-dialogs/portable-file-dialogs.h>
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#include <rapidjson/document.h>
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#include <rapidjson/istreamwrapper.h>
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#include <rapidjson/ostreamwrapper.h>
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#include <rapidjson/prettywriter.h>
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using namespace OpenShaderDesigner;
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RegisterAsset("##/Project", Project, ".sgp");
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Project::Project()
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: Asset("")
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, ProjectFile_(NULL)
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{
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}
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Project::~Project()
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{
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}
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void Project::DrawMenuBar()
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{
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FileManager* filesystem = EditorSystem::Get<FileManager>();
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if(ImGui::BeginMenu("File"))
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{
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if(ImGui::MenuItem("\uecc9 New..."))
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{
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Console::Log(Console::Message, "Creating Project");
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bool cancelled = false;
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if(filesystem->AnyDirty())
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{
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auto save = pfd::message("Unsaved Changes", "Would you like to save your changes?", pfd::choice::yes_no_cancel);
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switch(save.result())
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{
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case pfd::button::yes:
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Console::Log(Console::Message, "Saving Old Project");
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filesystem->SaveAll();
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break;
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case pfd::button::cancel:
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Console::Log(Console::Message, "Cancelled");
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cancelled = true;
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break;
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default: case pfd::button::no:
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break;
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}
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}
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if(not cancelled)
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{
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filesystem->CloseDirectory(filesystem->Parent(ProjectFile_));
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Console::Log(Console::Message, "Select Location");
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auto res = pfd::save_file("New", FileManager::GetHomeDirectory().string(), { "Project File (.sgp)", "*.sgp" }).result();
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if(not res.empty())
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{
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FileManager::Path path = res;
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if(not path.has_extension()) path = res + ".sgp";
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Console::Log(Console::Alert, "Creating Project {} in {}", path.filename().string(), path.parent_path().string());
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create_directories(path.parent_path());
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FileManager::FileID root = filesystem->LoadDirectory(path.parent_path());
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filesystem->CurrentDirectory(root);
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ProjectFile_ = filesystem->Create(path.filename().string());
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}
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}
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}
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if(ImGui::MenuItem("\ued6f Open..."))
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{
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Console::Log(Console::Message, "Opening Project");
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bool cancelled = false;
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if(filesystem->AnyDirty())
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{
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auto save = pfd::message("Unsaved Changes", "Would you like to save your changes?", pfd::choice::yes_no_cancel);
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switch(save.result())
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{
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case pfd::button::yes:
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Console::Log(Console::Message, "Saving Old Project");
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filesystem->SaveAll();
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break;
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case pfd::button::cancel:
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Console::Log(Console::Message, "Cancelled");
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cancelled = true;
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break;
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default: case pfd::button::no:
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break;
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}
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}
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if(not cancelled)
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{
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Console::Log(Console::Message, "Post Dialogue");
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auto project = pfd::open_file("Open", FileManager::GetHomeDirectory().string(), { "Project File (.sgp)", "*.sgp" });
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if(not project.result().empty())
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{
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Console::Log(Console::Message, "Closing Old Project");
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filesystem->CloseDirectory(filesystem->Parent(ProjectFile_));
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Console::Log(Console::Message, "Opening New Project");
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FileManager::Path res = FileManager::Path(project.result().front());
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FileManager::FileID root = filesystem->LoadDirectory(res.parent_path());
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filesystem->CurrentDirectory(root);
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Console::Log(Console::Message, "Retrieving Project File {}", res.string());
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ProjectFile_ = filesystem->Get(res);
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Console::Log(Console::Message, "Loaded Project");
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}
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}
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}
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ImGui::EndMenu();
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}
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}
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void Project::Open()
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{
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}
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void Project::Save(const FileManager::Path& path)
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{
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// Setup
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rapidjson::Document document;
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document.SetObject();
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// Write to file
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std::ofstream file(path);
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rapidjson::OStreamWrapper out(file);
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rapidjson::PrettyWriter writer(out);
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document.Accept(writer);
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file.close();
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// Clear Dirty Flag
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Asset::Save(path);
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Console::Log(Console::Alert, "Saved Project {} to {}", path.filename().string(), path.parent_path().string());
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}
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FileManager::Asset* Project::Load(const FileManager::Path& path)
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{
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Project* project = EditorSystem::GetMainMenuBar<Project>();
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Console::Log(Console::Message, "Loading Project {}", path.string());
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return project;
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}
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FileManager::Asset* Project::Import(const FileManager::Path &src,
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const FileManager::Path &dst)
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{
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return nullptr;
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}
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FileManager::Asset* Project::Create(const FileManager::Path &path)
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{
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Project* project = EditorSystem::GetMainMenuBar<Project>();
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Console::Log(Console::Message, "Loading Project {}", path.string());
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project->Reset();
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return project;
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}
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void Project::Reset()
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{
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}
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