- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <Core/Window.h>
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#include <Utility/Timer.h>
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namespace OpenShaderDesigner
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{
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class Engine
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{
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public:
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static void Start(const Window::Configuration& config);
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static void Stop();
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static inline const char* VersionString() { return PROJECT_VERSION; }
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static inline int VersionMajor() { return PROJECT_VERSION_MAJOR; }
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static inline int VersionMinor() { return PROJECT_VERSION_MINOR; }
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static inline int VersionPatch() { return PROJECT_VERSION_PATCH; }
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static Window& GetMainWindow() { return *MainWindow; }
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private:
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static void Initialize();
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static void Shutdown();
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static void Update();
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inline static Timer Time;
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inline static Timer Frame;
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inline static double _Delta;
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inline static double _Runtime;
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inline static Window* MainWindow;
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public:
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inline static const double& Delta = _Delta;
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inline static const double& Runtime = _Runtime;
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};
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}
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#endif //ENGINE_H
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