Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

201 lines
6.6 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#include <Core/Engine.h>
#include <Editor/EditorSystem.h>
#include <Project/Project.h>
#include <fstream>
#include <Core/Console.h>
#include <portable-file-dialogs/portable-file-dialogs.h>
#include <rapidjson/document.h>
#include <rapidjson/istreamwrapper.h>
#include <rapidjson/ostreamwrapper.h>
#include <rapidjson/prettywriter.h>
using namespace OpenShaderDesigner;
RegisterAsset("##/Project", Project, ".sgp");
Project::Project()
: Asset("")
, ProjectFile_(NULL)
{
}
Project::~Project()
{
}
void Project::DrawMenuBar()
{
FileManager* filesystem = EditorSystem::Get<FileManager>();
if(ImGui::BeginMenu("File"))
{
if(ImGui::MenuItem("\uecc9 New..."))
{
Console::Log(Console::Message, "Creating Project");
bool cancelled = false;
if(filesystem->AnyDirty())
{
auto save = pfd::message("Unsaved Changes", "Would you like to save your changes?", pfd::choice::yes_no_cancel);
switch(save.result())
{
case pfd::button::yes:
Console::Log(Console::Message, "Saving Old Project");
filesystem->SaveAll();
break;
case pfd::button::cancel:
Console::Log(Console::Message, "Cancelled");
cancelled = true;
break;
default: case pfd::button::no:
break;
}
}
if(not cancelled)
{
filesystem->CloseDirectory(filesystem->Parent(ProjectFile_));
Console::Log(Console::Message, "Select Location");
auto res = pfd::save_file("New", FileManager::GetHomeDirectory().string(), { "Project File (.sgp)", "*.sgp" }).result();
if(not res.empty())
{
FileManager::Path path = res;
if(not path.has_extension()) path = res + ".sgp";
Console::Log(Console::Alert, "Creating Project {} in {}", path.filename().string(), path.parent_path().string());
create_directories(path.parent_path());
FileManager::FileID root = filesystem->LoadDirectory(path.parent_path());
filesystem->CurrentDirectory(root);
ProjectFile_ = filesystem->Create(path.filename().string());
}
}
}
if(ImGui::MenuItem("\ued6f Open..."))
{
Console::Log(Console::Message, "Opening Project");
bool cancelled = false;
if(filesystem->AnyDirty())
{
auto save = pfd::message("Unsaved Changes", "Would you like to save your changes?", pfd::choice::yes_no_cancel);
switch(save.result())
{
case pfd::button::yes:
Console::Log(Console::Message, "Saving Old Project");
filesystem->SaveAll();
break;
case pfd::button::cancel:
Console::Log(Console::Message, "Cancelled");
cancelled = true;
break;
default: case pfd::button::no:
break;
}
}
if(not cancelled)
{
Console::Log(Console::Message, "Post Dialogue");
auto project = pfd::open_file("Open", FileManager::GetHomeDirectory().string(), { "Project File (.sgp)", "*.sgp" });
if(not project.result().empty())
{
Console::Log(Console::Message, "Closing Old Project");
filesystem->CloseDirectory(filesystem->Parent(ProjectFile_));
Console::Log(Console::Message, "Opening New Project");
FileManager::Path res = FileManager::Path(project.result().front());
FileManager::FileID root = filesystem->LoadDirectory(res.parent_path());
filesystem->CurrentDirectory(root);
Console::Log(Console::Message, "Retrieving Project File {}", res.string());
ProjectFile_ = filesystem->Get(res);
Console::Log(Console::Message, "Loaded Project");
}
}
}
ImGui::EndMenu();
}
}
void Project::Open()
{
}
void Project::Save(const FileManager::Path& path)
{
// Setup
rapidjson::Document document;
document.SetObject();
// Write to file
std::ofstream file(path);
rapidjson::OStreamWrapper out(file);
rapidjson::PrettyWriter writer(out);
document.Accept(writer);
file.close();
// Clear Dirty Flag
Asset::Save(path);
Console::Log(Console::Alert, "Saved Project {} to {}", path.filename().string(), path.parent_path().string());
}
FileManager::Asset* Project::Load(const FileManager::Path& path)
{
Project* project = EditorSystem::GetMainMenuBar<Project>();
Console::Log(Console::Message, "Loading Project {}", path.string());
return project;
}
FileManager::Asset* Project::Import(const FileManager::Path &src,
const FileManager::Path &dst)
{
return nullptr;
}
FileManager::Asset* Project::Create(const FileManager::Path &path)
{
Project* project = EditorSystem::GetMainMenuBar<Project>();
Console::Log(Console::Message, "Loading Project {}", path.string());
project->Reset();
return project;
}
void Project::Reset()
{
}