Maddie Slockbower 3c3fdbcae8 - External Libraries
- Base Engine Functionality
- Node Renderer
2024-07-15 20:42:24 -04:00

52 lines
767 B
C++

//
// Created by Maddie on 7/1/2024.
//
#ifndef PROFILER_H
#define PROFILER_H
#include <Core/EventSystem.h>
#include <Core/Window.h>
#include <Editor/EditorWindow.h>
#include <Utility/Timer.h>
namespace OpenShaderDesigner
{
class Profiler
: public EditorWindow
, public EventHandler<BeginFrame>
, public EventHandler<EndFrame>
{
public:
Profiler();
~Profiler();
void DrawWindow() override;
bool HandleEvent(const EventHandler<BeginFrame>::HandledType* event) override;
bool HandleEvent(const EventHandler<EndFrame>::HandledType* event) override;
private:
enum
{
EVENTS = 0
, RENDER
, EDITOR
, END
, COUNT
, LAST = COUNT - 1
};
uint64_t Frame;
double Deltas[COUNT];
Timer Timer;
};
}
#endif //PROFILER_H