Maddie Slockbower 3c3fdbcae8 - External Libraries
- Base Engine Functionality
- Node Renderer
2024-07-15 20:42:24 -04:00

70 lines
1.5 KiB
C++

//
// Created by Maddie on 6/20/2024.
//
#include <Core/Console.h>
#include <Core/Engine.h>
#include <Editor/EditorSystem.h>
#include <Editor/ConsoleWindow.h>
#include <Editor/Profiler.h>
#include <Graph/ShaderGraph.h>
void OpenShaderDesigner::Engine::Start(const Window::Configuration& config)
{
Console::Log(Console::Severity::ALERT, "Starting {}", config.Application.Title);
Console::Log(Console::Severity::MESSAGE, "Creating Main Window");
MainWindow = new Window(config);
Initialize();
Console::Log(Console::Severity::MESSAGE, "Starting Main Loop");
while(MainWindow->IsOpen())
{
Update();
}
Shutdown();
}
void OpenShaderDesigner::Engine::Stop()
{
MainWindow->Close();
}
void OpenShaderDesigner::Engine::Initialize()
{
Console::Log(Console::Severity::MESSAGE, "Initializing Engine");
Console::Log(Console::Severity::MESSAGE, "Initializing Editor");
EditorSystem::Initialize();
Console::Log(Console::Severity::MESSAGE, "Opening Console");
EditorSystem::Open<ConsoleWindow>();
Console::Log(Console::Severity::MESSAGE, "Opening Profiler");
EditorSystem::Open<Profiler>();
Console::Log(Console::Severity::MESSAGE, "Opening Shader Graph");
EditorSystem::Open<ShaderGraph>();
}
void OpenShaderDesigner::Engine::Shutdown()
{
EditorSystem::Shutdown();
}
void OpenShaderDesigner::Engine::Update()
{
_Delta = Frame.Poll();
Frame.Reset();
MainWindow->BeginFrame();
EditorSystem::Draw();
MainWindow->EndFrame();
}