OpenShaderDesigner/CMakeLists.txt

112 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.5)
set(VERSION_MAJOR 0)
set(VERSION_MINOR 0)
set(VERSION_PATCH 1)
set(PROJECT_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
# Initialize the project
project(OpenShaderDesigner VERSION ${PROJECT_VERSION})
# Set CPP Standard
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_C_STANDARD 23)
# Setup Build Folder
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME})
# Find dependenices
find_package(PkgConfig REQUIRED)
find_package(Freetype REQUIRED)
find_package(GLEW REQUIRED)
find_package(glm REQUIRED)
find_package(OpenGL REQUIRED COMPONENTS OpenGL)
find_package(SDL2 REQUIRED)
if(MSVC)
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
endif()
include_directories(Include)
include_directories(External)
# Add External Libraries
add_subdirectory(External/open-cpp-utils)
# Configure ImGui
set(IMGUI_BACKEND_SDL2 ON)
set(IMGUI_BACKEND_OPENGL ON)
set(IMGUI_STDLIB ON)
set(IMGUI_FREETYPE ON)
# Add ImGui and any extensions
add_subdirectory(External/imgui-docking)
add_subdirectory(External/imgui-extras)
add_subdirectory(External/imnode-graph)
add_executable(OpenShaderDesigner
Source/Entry.cpp
# Core
Source/Core/Window.cpp
Source/Core/Console.cpp
Source/Core/EventSystem.cpp
Source/Core/Engine.cpp
Source/Core/Renderer.cpp
# Editor
Source/Editor/EditorSystem.cpp
Source/Editor/EditorWindow.cpp
Source/Editor/ConsoleWindow.cpp
Source/Editor/Profiler.cpp
# Graph
Source/Graph/ShaderGraph.cpp
# Nodes
Source/Graph/Nodes/Math.cpp
)
target_link_libraries(OpenShaderDesigner PRIVATE
Freetype::Freetype
GLEW::GLEW
OpenGL::GL
${SDL2_LIBRARIES}
imgui-docking
imgui-extras
imnode-graph
)
# DOXYGEN ==============================================================================================================
# https://vicrucann.github.io/tutorials/quick-cmake-doxygen/
find_package(Doxygen)
if(DOXYGEN_FOUND)
get_filename_component(DOXYGEN_PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
set(DOXYGEN_CONFIG_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in)
set(DOXYGEN_CONFIG_OUT ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
configure_file(${DOXYGEN_CONFIG_IN} ${DOXYGEN_CONFIG_OUT} @ONLY)
message("Doxygen Build Started.")
if(WIN32)
add_custom_target(OpenShaderDesigner-Documentation ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT}
COMMAND start firefox "${CMAKE_CURRENT_SOURCE_DIR}/Documentation/html/index.html"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating Doxygen Documentation"
VERBATIM)
else()
add_custom_target(OpenShaderDesigner-Documentation ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_CONFIG_OUT}
COMMAND firefox "${CMAKE_CURRENT_SOURCE_DIR}/Documentation/html/index.html"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating Doxygen Documentation"
VERBATIM)
endif()
else()
message("Doxygen not found.")
endif()