- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
160 lines
24 KiB
HTML
160 lines
24 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
|
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
|
|
<meta name="generator" content="Doxygen 1.11.0"/>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
|
<title>OpenShaderDesigner: Class Hierarchy</title>
|
|
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="jquery.js"></script>
|
|
<script type="text/javascript" src="dynsections.js"></script>
|
|
<script type="text/javascript" src="clipboard.js"></script>
|
|
<link href="navtree.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="resize.js"></script>
|
|
<script type="text/javascript" src="cookie.js"></script>
|
|
<link href="search/search.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="search/searchdata.js"></script>
|
|
<script type="text/javascript" src="search/search.js"></script>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
|
</head>
|
|
<body>
|
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
|
<div id="titlearea">
|
|
<table cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr id="projectrow">
|
|
<td id="projectalign">
|
|
<div id="projectname">OpenShaderDesigner<span id="projectnumber"> 0.0.1</span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- end header part -->
|
|
<!-- Generated by Doxygen 1.11.0 -->
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
var searchBox = new SearchBox("searchBox", "search/",'.html');
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() { codefold.init(0); });
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript" src="menudata.js"></script>
|
|
<script type="text/javascript" src="menu.js"></script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() {
|
|
initMenu('',true,false,'search.php','Search',false);
|
|
$(function() { init_search(); });
|
|
});
|
|
/* @license-end */
|
|
</script>
|
|
<div id="main-nav"></div>
|
|
</div><!-- top -->
|
|
<div id="doc-content">
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function(){ initResizable(false); });
|
|
/* @license-end */
|
|
</script>
|
|
<!-- window showing the filter options -->
|
|
<div id="MSearchSelectWindow"
|
|
onmouseover="return searchBox.OnSearchSelectShow()"
|
|
onmouseout="return searchBox.OnSearchSelectHide()"
|
|
onkeydown="return searchBox.OnSearchSelectKey(event)">
|
|
</div>
|
|
|
|
<!-- iframe showing the search results (closed by default) -->
|
|
<div id="MSearchResultsWindow">
|
|
<div id="MSearchResults">
|
|
<div class="SRPage">
|
|
<div id="SRIndex">
|
|
<div id="SRResults"></div>
|
|
<div class="SRStatus" id="Loading">Loading...</div>
|
|
<div class="SRStatus" id="Searching">Searching...</div>
|
|
<div class="SRStatus" id="NoMatches">No Matches</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="header">
|
|
<div class="headertitle"><div class="title">Class Hierarchy</div></div>
|
|
</div><!--header-->
|
|
<div class="contents">
|
|
<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
|
|
<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span><span onclick="javascript:dynsection.toggleLevel(3);">3</span>]</div><table class="directory">
|
|
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="dynsection.toggleFolder('0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1___impl_event_handler.html" target="_self">OpenShaderDesigner::_ImplEventHandler</a></td><td class="desc">Base <a class="el" href="class_open_shader_designer_1_1_event_handler.html" title="EventHandler interface for creating custom EventHandlers.">EventHandler</a> for abstraction </td></tr>
|
|
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_0_" class="arrow" onclick="dynsection.toggleFolder('0_0_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_event_handler.html" target="_self">OpenShaderDesigner::EventHandler< BeginFrame ></a></td><td class="desc"></td></tr>
|
|
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_profiler.html" target="_self">OpenShaderDesigner::Profiler</a></td><td class="desc"></td></tr>
|
|
<tr id="row_0_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_1_" class="arrow" onclick="dynsection.toggleFolder('0_1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_event_handler.html" target="_self">OpenShaderDesigner::EventHandler< EndFrame ></a></td><td class="desc"></td></tr>
|
|
<tr id="row_0_1_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_profiler.html" target="_self">OpenShaderDesigner::Profiler</a></td><td class="desc"></td></tr>
|
|
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_event_handler.html" target="_self">OpenShaderDesigner::EventHandler< EventType ></a></td><td class="desc"><a class="el" href="class_open_shader_designer_1_1_event_handler.html" title="EventHandler interface for creating custom EventHandlers.">EventHandler</a> interface for creating custom EventHandlers </td></tr>
|
|
<tr id="row_1_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_1_" class="arrow" onclick="dynsection.toggleFolder('1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_file_manager_1_1_asset.html" target="_self">OpenShaderDesigner::FileManager::Asset</a></td><td class="desc"></td></tr>
|
|
<tr id="row_1_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_file_manager_1_1_folder.html" target="_self">OpenShaderDesigner::FileManager::Folder</a></td><td class="desc"></td></tr>
|
|
<tr id="row_1_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_h_d_r_texture.html" target="_self">OpenShaderDesigner::HDRTexture</a></td><td class="desc"></td></tr>
|
|
<tr id="row_1_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_project.html" target="_self">OpenShaderDesigner::Project</a></td><td class="desc"></td></tr>
|
|
<tr id="row_1_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_1_3_" class="arrow" onclick="dynsection.toggleFolder('1_3_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_shader_asset.html" target="_self">OpenShaderDesigner::ShaderAsset</a></td><td class="desc"></td></tr>
|
|
<tr id="row_1_3_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function.html" target="_self">OpenShaderDesigner::Nodes::Shaders::Function</a></td><td class="desc">Functions are a Shader function that takes inputs and outputs </td></tr>
|
|
<tr id="row_1_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_texture.html" target="_self">OpenShaderDesigner::Texture</a></td><td class="desc"></td></tr>
|
|
<tr id="row_2_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_attribute.html" target="_self">OpenShaderDesigner::Attribute</a></td><td class="desc"></td></tr>
|
|
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_window_1_1_configuration.html" target="_self">OpenShaderDesigner::Window::Configuration</a></td><td class="desc"></td></tr>
|
|
<tr id="row_4_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_console.html" target="_self">OpenShaderDesigner::Console</a></td><td class="desc"></td></tr>
|
|
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_editor_system.html" target="_self">OpenShaderDesigner::EditorSystem</a></td><td class="desc"></td></tr>
|
|
<tr id="row_6_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_6_" class="arrow" onclick="dynsection.toggleFolder('6_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_editor_window.html" target="_self">OpenShaderDesigner::EditorWindow</a></td><td class="desc"><a class="el" href="class_open_shader_designer_1_1_editor_window.html" title="EditorWindow class for wrapping ImGui window functionality.">EditorWindow</a> class for wrapping ImGui window functionality </td></tr>
|
|
<tr id="row_6_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_console_window.html" target="_self">OpenShaderDesigner::ConsoleWindow</a></td><td class="desc"></td></tr>
|
|
<tr id="row_6_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_file_manager.html" target="_self">OpenShaderDesigner::FileManager</a></td><td class="desc"></td></tr>
|
|
<tr id="row_6_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_inspector.html" target="_self">OpenShaderDesigner::Inspector</a></td><td class="desc"></td></tr>
|
|
<tr id="row_6_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_profiler.html" target="_self">OpenShaderDesigner::Profiler</a></td><td class="desc"></td></tr>
|
|
<tr id="row_6_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_renderer.html" target="_self">OpenShaderDesigner::Renderer</a></td><td class="desc"></td></tr>
|
|
<tr id="row_6_5_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_shader_graph.html" target="_self">OpenShaderDesigner::ShaderGraph</a></td><td class="desc"></td></tr>
|
|
<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_engine.html" target="_self">OpenShaderDesigner::Engine</a></td><td class="desc"></td></tr>
|
|
<tr id="row_8_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_event.html" target="_self">OpenShaderDesigner::Event</a></td><td class="desc">Base <a class="el" href="struct_open_shader_designer_1_1_event.html" title="Base Event class for sending events to the Engine.">Event</a> class for sending events to the <a class="el" href="class_open_shader_designer_1_1_engine.html">Engine</a> </td></tr>
|
|
<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_event_system.html" target="_self">OpenShaderDesigner::EventSystem</a></td><td class="desc"><a class="el" href="class_open_shader_designer_1_1_event_system.html" title="EventSystem for posting Events to be handled.">EventSystem</a> for posting Events to be handled </td></tr>
|
|
<tr id="row_10_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_graph_state.html" target="_self">OpenShaderDesigner::GraphState</a></td><td class="desc"></td></tr>
|
|
<tr id="row_11_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_11_" class="arrow" onclick="dynsection.toggleFolder('11_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_main_menu_bar.html" target="_self">OpenShaderDesigner::MainMenuBar</a></td><td class="desc"></td></tr>
|
|
<tr id="row_11_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_project.html" target="_self">OpenShaderDesigner::Project</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_12_" class="arrow" onclick="dynsection.toggleFolder('12_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_node.html" target="_self">OpenShaderDesigner::Node</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_integer.html" target="_self">OpenShaderDesigner::Nodes::Math::Integer</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_12_1_" class="arrow" onclick="dynsection.toggleFolder('12_1_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_math_op.html" target="_self">OpenShaderDesigner::Nodes::Math::MathOp</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_0_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_absolute_value.html" target="_self">OpenShaderDesigner::Nodes::Math::AbsoluteValue</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_add.html" target="_self">OpenShaderDesigner::Nodes::Math::Add</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_2_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_arc_cosine.html" target="_self">OpenShaderDesigner::Nodes::Math::ArcCosine</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_3_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_arc_sine.html" target="_self">OpenShaderDesigner::Nodes::Math::ArcSine</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_4_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_arc_tangent.html" target="_self">OpenShaderDesigner::Nodes::Math::ArcTangent</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_5_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_cosine.html" target="_self">OpenShaderDesigner::Nodes::Math::Cosine</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_6_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_divide.html" target="_self">OpenShaderDesigner::Nodes::Math::Divide</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_7_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_exponential.html" target="_self">OpenShaderDesigner::Nodes::Math::Exponential</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_8_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_multiply.html" target="_self">OpenShaderDesigner::Nodes::Math::Multiply</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_9_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_power.html" target="_self">OpenShaderDesigner::Nodes::Math::Power</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_10_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_sine.html" target="_self">OpenShaderDesigner::Nodes::Math::Sine</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_11_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_square_root.html" target="_self">OpenShaderDesigner::Nodes::Math::SquareRoot</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_12_" class="odd"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_subtract.html" target="_self">OpenShaderDesigner::Nodes::Math::Subtract</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_1_13_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_tangent.html" target="_self">OpenShaderDesigner::Nodes::Math::Tangent</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_scalar.html" target="_self">OpenShaderDesigner::Nodes::Math::Scalar</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_unsigned_integer.html" target="_self">OpenShaderDesigner::Nodes::Math::UnsignedInteger</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_math_1_1_vector.html" target="_self">OpenShaderDesigner::Nodes::Math::Vector</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function.html" target="_self">OpenShaderDesigner::Nodes::Shaders::Function</a></td><td class="desc">Functions are a Shader function that takes inputs and outputs </td></tr>
|
|
<tr id="row_12_6_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_nodes_1_1_shaders_1_1_function_inputs.html" target="_self">OpenShaderDesigner::Nodes::Shaders::FunctionInputs</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_vector_math_1_1_break_vector.html" target="_self">OpenShaderDesigner::Nodes::VectorMath::BreakVector</a></td><td class="desc"></td></tr>
|
|
<tr id="row_12_8_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_nodes_1_1_vector_math_1_1_make_vector.html" target="_self">OpenShaderDesigner::Nodes::VectorMath::MakeVector</a></td><td class="desc"></td></tr>
|
|
<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_parameter.html" target="_self">OpenShaderDesigner::Parameter</a></td><td class="desc"></td></tr>
|
|
<tr id="row_14_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_shader_designer_1_1_pin.html" target="_self">OpenShaderDesigner::Pin</a></td><td class="desc"></td></tr>
|
|
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_timer.html" target="_self">OpenShaderDesigner::Timer</a></td><td class="desc"></td></tr>
|
|
<tr id="row_16_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_shader_designer_1_1_window.html" target="_self">OpenShaderDesigner::Window</a></td><td class="desc"></td></tr>
|
|
</table>
|
|
</div><!-- directory -->
|
|
</div><!-- contents -->
|
|
<!-- start footer part -->
|
|
<hr class="footer"/><address class="footer"><small>
|
|
Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.11.0
|
|
</small></address>
|
|
</div><!-- doc-content -->
|
|
</body>
|
|
</html>
|