- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
71 lines
5.1 KiB
TeX
71 lines
5.1 KiB
TeX
\doxysection{Renderer.\+h}
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\hypertarget{_renderer_8h_source}{}\label{_renderer_8h_source}\index{Include/Renderer/Renderer.h@{Include/Renderer/Renderer.h}}
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\begin{DoxyCode}{0}
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\DoxyCodeLine{00001\ \textcolor{comment}{//\ =====================================================================================================================}}
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\DoxyCodeLine{00002\ \textcolor{comment}{//\ \ OpenShaderDesigner,\ an\ open\ source\ software\ utility\ to\ create\ materials\ and\ shaders.}}
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\DoxyCodeLine{00003\ \textcolor{comment}{//\ \ Copyright\ (C)\ 2024\ \ Medusa\ Slockbower}}
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\DoxyCodeLine{00004\ \textcolor{comment}{//}}
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\DoxyCodeLine{00005\ \textcolor{comment}{//\ \ This\ program\ is\ free\ software:\ you\ can\ redistribute\ it\ and/or\ modify}}
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\DoxyCodeLine{00006\ \textcolor{comment}{//\ \ it\ under\ the\ terms\ of\ the\ GNU\ General\ Public\ License\ as\ published\ by}}
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\DoxyCodeLine{00007\ \textcolor{comment}{//\ \ the\ Free\ Software\ Foundation,\ either\ version\ 3\ of\ the\ License,\ or}}
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\DoxyCodeLine{00008\ \textcolor{comment}{//\ \ (at\ your\ option)\ any\ later\ version.}}
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\DoxyCodeLine{00009\ \textcolor{comment}{//}}
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\DoxyCodeLine{00010\ \textcolor{comment}{//\ \ This\ program\ is\ distributed\ in\ the\ hope\ that\ it\ will\ be\ useful,}}
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\DoxyCodeLine{00011\ \textcolor{comment}{//\ \ but\ WITHOUT\ ANY\ WARRANTY;\ without\ even\ the\ implied\ warranty\ of}}
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\DoxyCodeLine{00012\ \textcolor{comment}{//\ \ MERCHANTABILITY\ or\ FITNESS\ FOR\ A\ PARTICULAR\ PURPOSE.\ \ See\ the}}
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\DoxyCodeLine{00013\ \textcolor{comment}{//\ \ GNU\ General\ Public\ License\ for\ more\ details.}}
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\DoxyCodeLine{00014\ \textcolor{comment}{//}}
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\DoxyCodeLine{00015\ \textcolor{comment}{//\ \ You\ should\ have\ received\ a\ copy\ of\ the\ GNU\ General\ Public\ License}}
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\DoxyCodeLine{00016\ \textcolor{comment}{//\ \ along\ with\ this\ program.\ \ If\ not,\ see\ <https://www.gnu.org/licenses/>.}}
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\DoxyCodeLine{00017\ \textcolor{comment}{//\ =====================================================================================================================}}
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\DoxyCodeLine{00018\ }
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\DoxyCodeLine{00019\ }
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\DoxyCodeLine{00020\ \textcolor{preprocessor}{\#ifndef\ RENDERER\_H}}
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\DoxyCodeLine{00021\ \textcolor{preprocessor}{\#define\ RENDERER\_H}}
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\DoxyCodeLine{00022\ }
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\DoxyCodeLine{00023\ \textcolor{preprocessor}{\#include\ <Editor/EditorWindow.h>}}
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\DoxyCodeLine{00024\ \textcolor{preprocessor}{\#include\ <Graph/ShaderGraph.h>}}
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\DoxyCodeLine{00025\ }
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\DoxyCodeLine{00026\ \textcolor{preprocessor}{\#include\ "{}glw/shader.h"{}}}
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\DoxyCodeLine{00027\ }
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\DoxyCodeLine{00028\ \textcolor{keyword}{namespace\ }OpenShaderDesigner}
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\DoxyCodeLine{00029\ \{}
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\DoxyCodeLine{00030\ }
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\DoxyCodeLine{00031\ \textcolor{keyword}{class\ }\mbox{\hyperlink{class_open_shader_designer_1_1_renderer}{Renderer}}\ :\ \textcolor{keyword}{public}\ \mbox{\hyperlink{class_open_shader_designer_1_1_editor_window}{EditorWindow}}}
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\DoxyCodeLine{00032\ \{}
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\DoxyCodeLine{00033\ \textcolor{keyword}{public}:}
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\DoxyCodeLine{00034\ \ \ \ \ \textcolor{keyword}{enum}\ mode\ :\ glw::enum\_t}
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\DoxyCodeLine{00035\ \ \ \ \ \{}
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\DoxyCodeLine{00036\ \ \ \ \ \ \ \ \ none\ =\ 0}
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\DoxyCodeLine{00037\ \ \ \ \ ,\ \ \ view\_texture}
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\DoxyCodeLine{00038\ \ \ \ \ ,\ \ \ shader}
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\DoxyCodeLine{00039\ \ \ \ \ \};}
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\DoxyCodeLine{00040\ \ \ \ \ }
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\DoxyCodeLine{00041\ \ \ \ \ \mbox{\hyperlink{class_open_shader_designer_1_1_renderer}{Renderer}}();}
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\DoxyCodeLine{00042\ \ \ \ \ \textcolor{keyword}{virtual}\ \mbox{\hyperlink{class_open_shader_designer_1_1_renderer}{\string~Renderer}}();}
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\DoxyCodeLine{00043\ }
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\DoxyCodeLine{00044\ \ \ \ \ \textcolor{keywordtype}{void}\ \mbox{\hyperlink{class_open_shader_designer_1_1_renderer_af419aafcfe60665b877d0bf85e75cc5b}{DrawMenu}}()\ \textcolor{keyword}{override};}
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\DoxyCodeLine{00045\ \ \ \ \ \textcolor{keywordtype}{void}\ \mbox{\hyperlink{class_open_shader_designer_1_1_renderer_a9fefe5ec6f8b9f58d1c675bc214af4f4}{DrawWindow}}()\ \textcolor{keyword}{override};}
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\DoxyCodeLine{00046\ }
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\DoxyCodeLine{00047\ \ \ \ \ \textcolor{keywordtype}{void}\ OpenTexture(\mbox{\hyperlink{class_open_shader_designer_1_1_texture}{Texture}}*\ texture);}
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\DoxyCodeLine{00048\ \ \ \ \ \textcolor{keywordtype}{void}\ OpenShader(\mbox{\hyperlink{class_open_shader_designer_1_1_shader_asset}{ShaderAsset}}*\ shader);}
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\DoxyCodeLine{00049\ \ \ \ \ }
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\DoxyCodeLine{00050\ \textcolor{keyword}{private}:}
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\DoxyCodeLine{00051\ \ \ \ \ \textcolor{keywordtype}{void}\ DrawTexture();}
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\DoxyCodeLine{00052\ \ \ \ \ \textcolor{keywordtype}{void}\ DrawShader();}
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\DoxyCodeLine{00053\ }
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\DoxyCodeLine{00054\ \ \ \ \ glw::enum\_t\ \ Mode\_;}
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\DoxyCodeLine{00055\ \ \ \ \ \mbox{\hyperlink{class_open_shader_designer_1_1_texture}{Texture}}*\ ViewTexture\_;}
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\DoxyCodeLine{00056\ \ \ \ \ HDRTexture::HandleType*\ RenderTarget\_;}
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\DoxyCodeLine{00057\ \ \ \ \ \mbox{\hyperlink{class_open_shader_designer_1_1_shader_asset}{ShaderAsset}}*\ Shader\_;}
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\DoxyCodeLine{00058\ \};}
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\DoxyCodeLine{00059\ \ \ \ \ }
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\DoxyCodeLine{00060\ \}}
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\DoxyCodeLine{00061\ }
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\DoxyCodeLine{00062\ }
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\DoxyCodeLine{00063\ }
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\DoxyCodeLine{00064\ \textcolor{preprocessor}{\#endif\ }\textcolor{comment}{//RENDERER\_H}}
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\end{DoxyCode}
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