- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
112 lines
2.7 KiB
C++
112 lines
2.7 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#ifndef EDITORWINDOW_H
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#define EDITORWINDOW_H
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#include <string>
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#include <imgui-docking/imgui.h>
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namespace OpenShaderDesigner
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{
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/**
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* \brief EditorWindow class for wrapping ImGui window functionality.
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*/
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class EditorWindow
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{
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public:
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/**
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* \brief Open the EditorWindow.
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*/
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void Open();
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/**
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* \brief Draw the EditorWindow.
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*/
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void Draw();
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/**
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* \brief Close the EditorWindow.
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*/
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void Close();
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/**
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* \brief Check if the EditorWindow is open.
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* \return
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*/
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[[nodiscard]] bool IsOpen() const { return bOpen_; }
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const std::string Title; //!< Title for the EditorWindow.
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void SetFlags(ImGuiWindowFlags flags) { Flags_ |= flags; }
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void ClearFlags(ImGuiWindowFlags flags) { Flags_ &= ~flags; }
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void ToggleFlags(ImGuiWindowFlags flags) { Flags_ ^= flags; }
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[[nodiscard]] bool CheckFlag(ImGuiWindowFlags flag) const { return Flags_ & flag; }
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[[nodiscard]] bool HasMenuBar() const { return CheckFlag(ImGuiWindowFlags_MenuBar); }
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protected:
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~EditorWindow() = default;
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EditorWindow(const std::string& title
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, ImGuiWindowFlags flags);
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/**
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* \brief OnOpen callback for when the EditorWindow is opened.
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*/
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virtual void OnOpen()
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{
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};
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/**
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* \brief DrawWindow function for when the EditorWindow is being drawn.
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*/
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virtual void DrawWindow()
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{
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};
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/**
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* \brief DrawMenu function for when the EditorWindow Menu is being drawn.
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*/
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virtual void DrawMenu()
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{
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};
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/**
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* \brief OnClose callback for when the EditorWindow is closed.
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*/
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virtual void OnClose()
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{
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};
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private:
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EditorWindow(const EditorWindow&) = delete;
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EditorWindow(EditorWindow&&) = delete;
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int Flags_;
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bool bOpen_;
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friend class EditorSystem;
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};
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}
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#endif //EDITORWINDOW_H
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