Maddie Slockbower 366774622b Implemented Shader Function
- Updated License to GPL v3.0
- Added New Math Nodes
- Prototype Rendering Code for Debugging Functions
2024-11-03 12:57:12 -05:00

43 lines
1.5 KiB
C++

// =====================================================================================================================
// OpenShaderDesigner, an open source software utility to create materials and shaders.
// Copyright (C) 2024 Medusa Slockbower
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// =====================================================================================================================
#ifndef TIMER_H
#define TIMER_H
#include <chrono>
namespace OpenShaderDesigner
{
class Timer
{
public:
Timer() : Start(std::chrono::high_resolution_clock::now()) { }
void Reset() { Start = std::chrono::high_resolution_clock::now(); }
[[nodiscard]] double Poll() const
{ return std::chrono::duration<double>(std::chrono::high_resolution_clock::now() - Start).count(); }
private:
std::chrono::high_resolution_clock::time_point Start;
};
}
#endif //TIMER_H