- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <Core/Console.h>
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#include <Core/Engine.h>
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#include <Editor/EditorSystem.h>
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#include <Editor/ConsoleWindow.h>
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#include <Editor/Profiler.h>
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#include <Renderer/Renderer.h>
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#include <FileSystem/FileManager.h>
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#include <Graph/ShaderGraph.h>
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#include "Project/Project.h"
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using namespace OpenShaderDesigner;
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void Engine::Start(const Window::Configuration& config)
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{
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std::string version = VersionString();
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Console::Log(Console::Severity::Alert, "Starting {} ({})", config.Application.Title, version);
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Console::Log(Console::Message, "Creating Main Window");
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MainWindow = new Window(config);
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Initialize();
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Console::Log(Console::Message, "Starting Main Loop");
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while(MainWindow->IsOpen())
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{
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Update();
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}
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Shutdown();
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}
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void Engine::Stop()
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{
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MainWindow->Close();
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}
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void Engine::Initialize()
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{
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Console::Log(Console::Message, "Initializing Engine");
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Console::Log(Console::Message, "Initializing Editor");
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EditorSystem::Initialize();
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Console::Log(Console::Message, "Opening Console");
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EditorSystem::Open<ConsoleWindow>();
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Console::Log(Console::Message, "Opening Profiler");
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EditorSystem::Open<Profiler>();
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Console::Log(Console::Message, "Opening File Manager");
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EditorSystem::Open<FileManager>();
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Console::Log(Console::Message, "Opening Shader Graph");
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EditorSystem::Open<ShaderGraph>();
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EditorSystem::Open<Inspector>();
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Console::Log(Console::Message, "Opening Renderer");
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EditorSystem::Open<Renderer>();
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Console::Log(Console::Message, "Setting up Project");
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EditorSystem::SetMainMenuBar<Project>();
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FileManager* filesystem = EditorSystem::Get<FileManager>();
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FileManager::FileID root = filesystem->LoadDirectory("./Test/");
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filesystem->CurrentDirectory(root);
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Time.Reset();
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}
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void Engine::Shutdown()
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{
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EditorSystem::Shutdown();
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}
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void Engine::Update()
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{
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_Runtime = Time.Poll();
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_Delta = Frame.Poll();
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Frame.Reset();
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MainWindow->BeginFrame();
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EditorSystem::Draw();
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MainWindow->EndFrame();
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}
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