- Updated License to GPL v3.0 - Added New Math Nodes - Prototype Rendering Code for Debugging Functions
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// =====================================================================================================================
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// OpenShaderDesigner, an open source software utility to create materials and shaders.
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// Copyright (C) 2024 Medusa Slockbower
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// =====================================================================================================================
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#include <iostream>
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#include <Core/Engine.h>
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#include <Editor/EditorSystem.h>
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int main(int, char**)
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{
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using namespace OpenShaderDesigner;
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Window::Configuration config;
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config.Application.Title = "OpenShaderDesigner";
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config.Video.Multisamples = 16;
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config.Video.Fullscreen = Window::FullscreenMode::WINDOWED;
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config.Video.Resolution = { 1280, 720 };
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config.Video.HDR = false;
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Engine::Start(config);
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return 0;
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}
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